I had a couple ideas that will make this game much more appealing.
First for the hard core player, we need to develop the "smart" cue. This cue will contain a chip that stores metrics like cue level, cue speed, force of hit, air pressure, altitude, etc etc. You can then download this to your computer and make all kinds of cool graphs.
The second, I would like to name the party cue. This cue can be converted into a microphone for kareoke whenever it detects a radio that is tuned to FM 96.8. This should be a hit.
Lastly, the grip trainer cue. If you grip the cue too tight, the pores in the wrap expel nanobots that bite the palm of the players hand. I chose nanobots because they need to be replaced and you can actually sell empty jars and tell your customer that the jar contains 10,000 bots but you can see them.
You see what happens when you get a foot of snow in Texas?
First for the hard core player, we need to develop the "smart" cue. This cue will contain a chip that stores metrics like cue level, cue speed, force of hit, air pressure, altitude, etc etc. You can then download this to your computer and make all kinds of cool graphs.
The second, I would like to name the party cue. This cue can be converted into a microphone for kareoke whenever it detects a radio that is tuned to FM 96.8. This should be a hit.
Lastly, the grip trainer cue. If you grip the cue too tight, the pores in the wrap expel nanobots that bite the palm of the players hand. I chose nanobots because they need to be replaced and you can actually sell empty jars and tell your customer that the jar contains 10,000 bots but you can see them.
You see what happens when you get a foot of snow in Texas?