Making Pool More Popular

NewStroke

Screamin Monkey
Silver Member
I had a couple ideas that will make this game much more appealing.

First for the hard core player, we need to develop the "smart" cue. This cue will contain a chip that stores metrics like cue level, cue speed, force of hit, air pressure, altitude, etc etc. You can then download this to your computer and make all kinds of cool graphs.

The second, I would like to name the party cue. This cue can be converted into a microphone for kareoke whenever it detects a radio that is tuned to FM 96.8. This should be a hit.

Lastly, the grip trainer cue. If you grip the cue too tight, the pores in the wrap expel nanobots that bite the palm of the players hand. I chose nanobots because they need to be replaced and you can actually sell empty jars and tell your customer that the jar contains 10,000 bots but you can see them. :)

You see what happens when you get a foot of snow in Texas?
 
When I first read your post I thought my Uncle had just found his new room mate at the sanitarium. On closer inspection, however, I believe you may have something here. If a person were to take these nanobots, say, and pre-progam them to identify the female brain cells that control inhabitions, and then have them attack and destroy these inhabitions. Need I say more.
Well done. Meet me back at the lab. :cool:
 
When I first read your post I thought my Uncle had just found his new room mate at the sanitarium. On closer inspection, however, I believe you may have something here. If a person were to take these nanobots, say, and pre-progam them to identify the female brain cells that control inhabitions, and then have them attack and destroy these inhabitions. Need I say more.
Well done. Meet me back at the lab. :cool:


SWEET! Way to think outside the bots! Get it???? bots???? hahahahaha
 
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I like you.... but you're crazy man!!!
 
SWEET! Way to think outside the bots! Get it???? bots???? hahahahaha

Well NewStroke, it looks like this thread is deader than a hammer, and I had such high hopes for it to. You're on the right track though. Keep cranking 'em out.
 
the idea of a cue that could measure force of hit is kind of cool. A player can experiment with different hits to see what mix of force and spin is getting the best result, which bridges (or grips?) let them break hardest with good accuracy, how much force is needed to make a "pocket speed" shot in different situations, etc.
 
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