I didn't state it, but the 6 & 9 are froze on the rail, so, that would work for a push out (which you would surely get back) but not for a safe. (no rail)
This might be a good time to put Bob Jewett's 2X fuller system to work:
Since the CB and 1-ball are lined up nearly perpendicular to the cushion, the aim point is about half the distance to where the cueball is to contact it (i.e., close to the left point of the side pocket).
Jim
Very good! I was wondering if anyone would see this option. In the diagram below, the 10 is the contact point for the bank to the 6-9 combo. The 15 is the aim point for the cue ball. Really, not hard to do at all. To those that didn't see this option, try it a few times, you will be surprised with it. What other options do people see?
Im calling the ref to watch the hit and if you dont hit the shot good your probably selling out.
Very good! I was wondering if anyone would see this option. In the diagram below, the 10 is the contact point for the bank to the 6-9 combo. The 15 is the aim point for the cue ball. Really, not hard to do at all. To those that didn't see this option, try it a few times, you will be surprised with it. What other options do people see?
You just appealed to the grinder in me.Finally, someone mentions the bank! You are right, the bank is 'on', and not hard. You have to know a little something about banking and throwing balls though. In this case, you have to throw the one a little less than one diamond. So, using pocket speed, you use a little less than one tip of right english. Jack up a little, and use draw to kill the cb. Once you know it, it is a very reliable way to aim throw shots.
The thing I like about going for the 9 using the 2 times fuller system, is that even if you miss the combo, you should get safe using pocket speed. Whereas, if you do miss the bank, you might sell out the combo.
This might be a good time to put Bob Jewett's 2X fuller system to work:
Since the CB and 1-ball are lined up nearly perpendicular to the cushion, the aim point is about half the distance to where the cueball is to contact it (i.e., close to the left point of the side pocket).
Jim