There's a lot of work to be done on this layout before solids or stripes could claim victory. It appears both groups have at least 3 balls that don't have a pocket or a reasonable path to the only available pocket. You're going to have to reposition a few things in order to get out. What makes it especially difficult is that solving one problem doesn't necessarily offer a solution for another problem. I could be wrong but I think this is going to be a multi-inning game no matter which way you go.
So where is your safety going to be?
I think...start witht the 4, then the 5 in the side, then the 7 in the corner...it goes by the 13 I think...try to get CB back to where is is now, then the three in the corner, next the 2 in Katty-Corner form the 3, then 6 in the side and finally one in the corner with 8 in corner or same side as 5 went. I believe it's there, but you're gonna have to be pretty dang pin point on your shape (but then I've never missed shape or a shot from this chair) or you'll be looking to hide whitey at some point...if even possible.
I also agree with Jude...probably a multi inning game...make the first ball to establish group, then hide whitey.
L8R...Ken
The 5 will not go in the side. (at least the side that the 5 is on).
I would start with the 4. Striking it firmly to move the 13 from the area.
I would then play the 7 or the 5 depending on the angle to get me up table for shapes on the 3
I then would play the 3 and drift down for the 2 back up in the corner using the 12 as a stopper for the 6.
6 in the side and playing shapes for the 1 in the corner
1 in the corner coming up table for the 7 or 5. (which ones left from earlier shot)
Follow down for the 8 in the side.
Something goes wrong in this pattern.....I'm ducking.
Edited:
Of course, all plans are subject to change based on positioning of the balls after making shots.
I know that the twelve may interfere with the 5/7 if i leave that as the pattern in the first thought. I may have to shoot the 5 or 7 then clear that area by shooting the remaining ball and play shapes for the 3.
scratch that idea. closed break you would have to take stripes. miscounted .and you could not make the 5-13 combo on a closed break.
I think...start witht the 4, then the 5 in the side, then the 7 in the corner...it goes by the 13 I think...try to get CB back to where is is now, then the three in the corner, next the 2 in Katty-Corner form the 3, then 6 in the side and finally one in the corner with 8 in corner or same side as 5 went. I believe it's there, but you're gonna have to be pretty dang pin point on your shape (but then I've never missed shape or a shot from this chair) or you'll be looking to hide whitey at some point...if even possible.
I also agree with Jude...probably a multi inning game...make the first ball to establish group, then hide whitey.
L8R...Ken
I assume..we've been playing open on the break..bcapl rules.
any combo , there of works..just have to call it..
The way I look at it, is from 1 1/2 diamonds over from the corner (measuring from the same corner that the side pocket is), anything on that line or inside will not go "consistently" in the side pocket.I can see that...IF...the 5 don't go in the side. Those side pockets can be tricky...I know I've scratched in the side when the CB has came from inside the first spot more than once. But I see your options. Kinda depends on the angle of that 4 ball too...might need to cheat that pocket a bit.
I think we see it the same way, just need to look at a couple balls a little closer.
L8R...Ken
I mean, I hate it when I don't think I can run-out in 8ball. It's a very helpless feeling when you haven't shot a ball and you simply don't see anything that's physically possible. This layout reminds me of that boardgame with the wood pegs where you build a tower. With each peg you remove, the integrity of the tower is compromised. This rack is just like that. Every stripe pocketed makes it 5x easier for solids and vice versa.
The bottom line is, whether you run out from here or play safe, this game is going to be more about re-evaluating the table each and every shot rather than creating a map in advance and trying to see it through.