8 Ball Analyze: Rack #5

mohrt

Student of the Game
Silver Member
What to do? Besides work on that break :D

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There's a lot of work to be done on this layout before solids or stripes could claim victory. It appears both groups have at least 3 balls that don't have a pocket or a reasonable path to the only available pocket. You're going to have to reposition a few things in order to get out. What makes it especially difficult is that solving one problem doesn't necessarily offer a solution for another problem. I could be wrong but I think this is going to be a multi-inning game no matter which way you go.
 
There's a lot of work to be done on this layout before solids or stripes could claim victory. It appears both groups have at least 3 balls that don't have a pocket or a reasonable path to the only available pocket. You're going to have to reposition a few things in order to get out. What makes it especially difficult is that solving one problem doesn't necessarily offer a solution for another problem. I could be wrong but I think this is going to be a multi-inning game no matter which way you go.

So where is your safety going to be?
 
yeah, this one is a tuff one since there are clusters....I would go for Stripes...Most of them are makeable with the acception of the 15 and 13, but those are lying in front of the solids which gives the stripes the advantage.
 
I think...start witht the 4, then the 5 in the side, then the 7 in the corner...it goes by the 13 I think...try to get CB back to where is is now, then the three in the corner, next the 2 in Katty-Corner form the 3, then 6 in the side and finally one in the corner with 8 in corner or same side as 5 went. I believe it's there, but you're gonna have to be pretty dang pin point on your shape (but then I've never missed shape or a shot from this chair) or you'll be looking to hide whitey at some point...if even possible.

I also agree with Jude...probably a multi inning game...make the first ball to establish group, then hide whitey.

L8R...Ken
 
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guess I'll play the five strip combo to the corner, an try an draw back arcoss to go up to the other corner..while trying to get shape on the nine to the right corner with an angle so I can try an hit the stripe in front of the three leaveing me a shot at the corner again..hard table for me..but fun.
 
Start out with the 5-13 combo. Come straight back across the table. Too far and you can take the triple-combo, not far and you can take the 9 to open things up a little.

If you go into this rack without a back-up plan, things can get ugly real quick.

I had thought about taking the 4 and locking up the CB with the 13, but other than hosing your opponent for a turn, it really doesn't accomplish anything for that mess.
 
This is a tough table. I think I'd probably try to break things open before resorting to a safe. I'd combo the 5-13 to get rid of that ball first, come back across the table for the 14. Get angle so you can run into the 15 from the 14 try to clear up that ball. If you can do that, you're probably good to go from there. Not easy at all.
 
So where is your safety going to be?


Honestly, so much of this rack stinks. My inclination is to go with stripes, start with the 14-ball using some inside spin to get behind the 11. I then have the option of hitting either the 11 or 15 and freezing him to the 2. That'll get me back to the table and hopefully with a few more options.
 
I think...start witht the 4, then the 5 in the side, then the 7 in the corner...it goes by the 13 I think...try to get CB back to where is is now, then the three in the corner, next the 2 in Katty-Corner form the 3, then 6 in the side and finally one in the corner with 8 in corner or same side as 5 went. I believe it's there, but you're gonna have to be pretty dang pin point on your shape (but then I've never missed shape or a shot from this chair) or you'll be looking to hide whitey at some point...if even possible.

I also agree with Jude...probably a multi inning game...make the first ball to establish group, then hide whitey.

L8R...Ken

The 5 will not go in the side. (at least the side that the 5 is on).

I would start with the 4. Striking it firmly to move the 13 from the area.

I would then play the 7 or the 5 depending on the angle to get me up table for shapes on the 3

I then would play the 3 and drift down for the 2 back up in the corner using the 12 as a stopper for the 6.

6 in the side and playing shapes for the 1 in the corner

1 in the corner coming up table for the 7 or 5. (which ones left from earlier shot)

Follow down for the 8 in the side.

Something goes wrong in this pattern.....I'm ducking.

Edited:

Of course, all plans are subject to change based on positioning of the balls after making shots.

I know that the twelve may interfere with the 5/7 if i leave that as the pattern in the first thought. I may have to shoot the 5 or 7 then clear that area by shooting the remaining ball and play shapes for the 3.
 
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scratch that idea. closed break you would have to take stripes. miscounted .:o and you could not make the 5-13 combo on a closed break.
 
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The 5 will not go in the side. (at least the side that the 5 is on).

I would start with the 4. Striking it firmly to move the 13 from the area.

I would then play the 7 or the 5 depending on the angle to get me up table for shapes on the 3

I then would play the 3 and drift down for the 2 back up in the corner using the 12 as a stopper for the 6.

6 in the side and playing shapes for the 1 in the corner

1 in the corner coming up table for the 7 or 5. (which ones left from earlier shot)

Follow down for the 8 in the side.

Something goes wrong in this pattern.....I'm ducking.

Edited:

Of course, all plans are subject to change based on positioning of the balls after making shots.

I know that the twelve may interfere with the 5/7 if i leave that as the pattern in the first thought. I may have to shoot the 5 or 7 then clear that area by shooting the remaining ball and play shapes for the 3.

I can see that...IF...the 5 don't go in the side. Those side pockets can be tricky...I know I've scratched in the side when the CB has came from inside the first spot more than once. But I see your options. Kinda depends on the angle of that 4 ball too...might need to cheat that pocket a bit.

I think we see it the same way, just need to look at a couple balls a little closer.

L8R...Ken
 
scratch that idea. closed break you would have to take stripes. miscounted .:o and you could not make the 5-13 combo on a closed break.

I assume..we've been playing open on the break..bcapl rules.
any combo , there of works..just have to call it..
 
I think...start witht the 4, then the 5 in the side, then the 7 in the corner...it goes by the 13 I think...try to get CB back to where is is now, then the three in the corner, next the 2 in Katty-Corner form the 3, then 6 in the side and finally one in the corner with 8 in corner or same side as 5 went. I believe it's there, but you're gonna have to be pretty dang pin point on your shape (but then I've never missed shape or a shot from this chair) or you'll be looking to hide whitey at some point...if even possible.

I also agree with Jude...probably a multi inning game...make the first ball to establish group, then hide whitey.

L8R...Ken

I mean, I hate it when I don't think I can run-out in 8ball. It's a very helpless feeling when you haven't shot a ball and you simply don't see anything that's physically possible. This layout reminds me of that boardgame with the wood pegs where you build a tower. With each peg you remove, the integrity of the tower is compromised. This rack is just like that. Every stripe pocketed makes it 5x easier for solids and vice versa.

The bottom line is, whether you run out from here or play safe, this game is going to be more about re-evaluating the table each and every shot rather than creating a map in advance and trying to see it through.
 
I can see that...IF...the 5 don't go in the side. Those side pockets can be tricky...I know I've scratched in the side when the CB has came from inside the first spot more than once. But I see your options. Kinda depends on the angle of that 4 ball too...might need to cheat that pocket a bit.

I think we see it the same way, just need to look at a couple balls a little closer.

L8R...Ken
The way I look at it, is from 1 1/2 diamonds over from the corner (measuring from the same corner that the side pocket is), anything on that line or inside will not go "consistently" in the side pocket.

I just use that as a rule if shapes are needed and do not shoot it. If anything it is about as reliable shot as trying to purposely scratch in that pocket on the shot you described.
 
Cut the 9 in and land whitey on the 2/15 and then clear your ball on the near rail with your next shot.
 
I just want to say thank you for posting this stuff. I'm lovin it ! I'm mainly an 8 ball player and this type of stuff is EXACTLY why I tune into AZ. To develop my game. Its great reading different people's reaction to how they would do it. I even line the stuff up at home and try a couple different patterns to see if I could do it. Greenies your way sir !!
 
I mean, I hate it when I don't think I can run-out in 8ball. It's a very helpless feeling when you haven't shot a ball and you simply don't see anything that's physically possible. This layout reminds me of that boardgame with the wood pegs where you build a tower. With each peg you remove, the integrity of the tower is compromised. This rack is just like that. Every stripe pocketed makes it 5x easier for solids and vice versa.

The bottom line is, whether you run out from here or play safe, this game is going to be more about re-evaluating the table each and every shot rather than creating a map in advance and trying to see it through.

I agree..you look at the lay out an go crap..who ever mannages the table best from here..maybe one ball at a time..but no matter what..once you begain its all about
your going have to stay the course..not looking good for me..I like
playing tables like this..just not tournaments or league, if you know
what I mean...
 
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