In 'Two Shot Shoot Out' you can't duck and hide, you must make the shots and run out and strategically out maneuver you opponent. The quality of shot making, safety play, long shots, banking, caroming, and aggressive play is far superior to "One Foul" and superior to One Pocket (not vastly, however it's definitely more difficult).
'Shoot Out' is more strategically difficult than One Pocket and I've stated many times that I would bet very high that I will prove that on video or streaming video with anyone on this planet. Not only will I win this debate on video, I will win it convincingly. One Pocket's a great game and I enjoy it, however you only shoot and/or guard against one pocket, you don't use the sides and in 'Two Shot Shoot Out' you must guard against all six pockets. The roll outs set up a challenging situation every time in every game that isn't a "break and run".....if there's a required "roll out" it happens in every single game.
In 'Shoot Out' there are thousands of strategic possibilities and the players will be shooting most of them off the end rail, the side rail, masse' shots, jump shots, long cut shots, long bank shots, hundreds of "two way shots" and a plethora of one, two, and three rail banks in the corners as well as the sides while still playing position on the next shot and safe if you miss ....and if you miss it must be on a designated side of the pocket or you will sell out and lose the game. 'The Game is the Teacher'
It is a "SHOOTER'S" game...not a "DUCKER'S" game if you ask me. You can afford to shoot a shot and make a "recoverable" error if you fail to get position because you have the option to roll out if you don't like the shot. In one-foul, the majority of the people aren't going to go for the shot unless it is a LOCK...or they will "DUCK". Then it becomes "run a few", "duck", "get ball in hand", "run a few", "duck"...OVER and OVER and OVER.
In two-shot you not only have to think about where to roll out to, you also have to have figured out what you are going to do if he passes the shot back, before you even roll out. You don't just roll out "willy nilly" and hope he shoots it...you have to know what is going to happen if he don't.