I would agree with you if the evening up of the playing field had been due to players practicing more etc, but it isn't. Instead the short cue makes jumping over balls so easy that any C player can be taught to get over a ball in minutes (making a ball or controlling the cue ball is another matter, of course). Which is why you see so many ugly, out of control jump shots all the time at the pool hall.
Earl may have selfish reasons for what he is saying, but it doesn't automatically make him wrong. Full cue jumps are more skillful than short cue jumps, and practically eliminates the extremely short jumps. I mean jumping over a ball a chalks distance away is just a joke. That's not pool, to me that's total garbage, as well as the jump bridge. Not only are the short jumps ugly to look at (to me at least) but they are hard on equipment and change the game dramatically. Full cue jumps are a natural part of the game, the gimmick equipment is just that: a gimmick that should be done away with. I realize that this is just my opinion, but it is shared by many people I know at least. I wonder what the golf establishment would say if someone invented a pool cue like implement for putting, that made putting so easy it was a joke? What about a sort of sling for the club to straighten the swing?
I would bet any person on this forum that I can make them look like a complete fool OR like a hero when doing full cue jump shots.
I am SOOOOOOOO tired of hearing how much more skill it takes to jump with a full cue.
No. It doesn't take "more" skill.
It takes the following things.
1. the physically ability to stroke a cue with the proper speed at the proper angle.
2. a cue that has physical properties suited to jumping.
For number one not every person can or knows how to stand correctly for this shot. This ALSO applies to the use of jump cues. This can be taught.
For number two most people have ZERO clue what cues are suited to jumping and which ones are not. 80s and 90s players know though. Meucci cues, Predator cues, and any cues with whippy shafts SUCK for jumping. Tim Scruggs sneaky petes and similarly tapered and balanced cues are GREAT for jumping.
Thus - I can teach you the proper technique and then hand you a FULL CUE that sucks for jumping and you will look like a fool.
Or I can hand you a cue that is great for jumping and you will look like a champion.
This whole conversation is silly. Truly it's useless.
If I invented a can opener that works wonderfully don't tell me you would prefer to open cans the old manual way that requires more effort and produces wildly inconsistent results.
The history of the world and the very fact that you can rant on this forum is BECAUSE of innovation. Jump cues are simply inert objects, like chalk, like leather tips, like rubber rails, like cloth, it all sits there waiting to be acted upon. The shooter enters the space and makes things happen, he controls the action, nothing happens without the shooter providing the inertia.
Yes a jump cue makes the physical act of getting a ball into the air easier because that is what they were designed for. Just as chalk was created to make the application of spin easier. But chalk does not spin the ball by itself. Nor does a jump cue jump by itself.
Think about this.
When you are facing a jump shot you have to think about trajectory, angle, force, speed and spin.
When you are facing a level shot you have to think about angle, force, speed, and spin.
So by adding in one more variable how does this make the game easier? It doesn't. It means the shooter has to take on a difficult shot and be incredibly precise. The shot isn't the act of making the cue ball clear the blocking ball........the SHOT is clearing the blocking ball and making a good shot with the results you want. The jumping part is not any different than using spin. You have chalk so you CAN USE SPIN, but using the right amount in the right way is ALL ON YOU.
And to conclude......
What if I told you that different cueballs have different jumpability......would blow your mind wouldn't it?
John Barton <----------- Evil creator of the Bunjee Jumper Jump Cue brand