One of the biggest jumps in my rotation and straight pool games came when I stopped trying to break up clusters and started playing the tougher combinations and caroms. I learned to have no fear of shooting combos at different distances.
You can line up the contact points, ghost ball, etc., but you're still going to miss many combos. The main points of shooting these shots are cue ball speed and control of the landing spot for the first object ball (if needed), with cue ball speed being the key.
You have to realize that unless you roll a combination, you're going to put some degree of stun on the first object ball. You have to use spin/speed to counter this or adjust your aim points, depending on where your next position is for the cue ball. Once you adjust for this, combos get pretty straight forward as you find new contact points.
Best,
Mike
Hi Mike, How have you been?
My experience is that when I really roll the cue ball I rather often scratch on quite a few combos. Any thoughts?
Best 2 Ya,
Rick
Hello all,
Asking help on shooting combos. For some reason I always have trouble making them. I usually just do connect the dots. Point cue to find spot to make ball, then find spot on 1st ball to hit spot on 2nd ball, and finally aim cue ball for that spot. (hope that makes sense) Outside of real close ones I always miss. Sure I am missing something just dont know what. Like induced spin/throw that I am not compensating for, is it better to hit cue ball with draw/follow, etc. Asking for any tips and/or systems to take to table and practice. Thanks in advance.
Hi Rick! Good to have you back. :thumbup:
Unless position dictates, I hit most of my combos with stun or draw. I'll slow roll if I can, but I like to minimize my cue ball movement on all shots, hence the draw or stun.
The fast tables force me to go an extra rail or two, but I like to keep the rock "on a string".
Best,
Mike