Time limit for games like in chess.

Give each player a set amount of time per rack with no extensions. With the current shot clock system...if you are allowed 20 seconds per shot, but shoot in 5 seconds, the clock resets and you lose the left over time. With a time limit per game you would essentially be banking this left over time. This would promote faster play because it rewards you for it, but more importantly, it penalizes the slow player who does the same time consuming routine for every shot since now he is actually consuming his own time.
 
Give each player a set amount of time per rack with no extensions. With the current shot clock system...if you are allowed 20 seconds per shot, but shoot in 5 seconds, the clock resets and you lose the left over time. With a time limit per game you would essentially be banking this left over time. This would promote faster play because it rewards you for it, but more importantly, it penalizes the slow player who does the same time consuming routine for every shot since now he is actually consuming his own time.

Interesting idea. We used little bit different system in one tournament - there was a certain time assigned for each match, in our case 9ball 55 minutes, races to 7. If the match was over in shorter amount of time all was good. If the score was even when the time hit 55 minutes mark, then the outcome of the game played at that moment was the deciding factor. If the score difference was just two or more games, then the match was over with that score right away. The most interesting part came when the score difference was just one game - in such case the game played has to be finished - if the score became even after that then decider has to be played, in the other case game was finished. ;)
 
Interesting idea. We used little bit different system in one tournament - there was a certain time assigned for each match, in our case 9ball 55 minutes, races to 7. If the match was over in shorter amount of time all was good. If the score was even when the time hit 55 minutes mark, then the outcome of the game played at that moment was the deciding factor. If the score difference was just two or more games, then the match was over with that score right away. The most interesting part came when the score difference was just one game - in such case the game played has to be finished - if the score became even after that then decider has to be played, in the other case game was finished. ;)

ya but the problem with doing a match time that way is if a player gets a lead they can just start slow playing to run out the clock.
 
this topic never ceases to amaze me, I mean, do people really stop by the pool room and think, man I gotta play fast so I can get done fast,,,,,,,,

I mean really, if my opponent is taking a bit of time over a shot I just bullshit with who ever is there or have a drink or something.

If I don't have time to play I just don't go.
 
Give each player a set amount of time per rack with no extensions. With the current shot clock system...if you are allowed 20 seconds per shot, but shoot in 5 seconds, the clock resets and you lose the left over time. With a time limit per game you would essentially be banking this left over time. This would promote faster play because it rewards you for it, but more importantly, it penalizes the slow player who does the same time consuming routine for every shot since now he is actually consuming his own time.

Can the fast player use inlays in their cue as a reward? :cool:

I watched a game with those rules between Strickland and I think Mike Massey, was one of the dumber thing I think they tried with pool. I'd rather have games cut out for time reasons for TV than force a player to a time limit to finish a match aside from using a shot clock.
 
this topic never ceases to amaze me, I mean, do people really stop by the pool room and think, man I gotta play fast so I can get done fast,,,,,,,,

I mean really, if my opponent is taking a bit of time over a shot I just bullshit with who ever is there or have a drink or something.

If I don't have time to play I just don't go.

It's not that...slow players disrupt flow of the game...some players actually use slow play as a tactic. Slow players should not be rewarded...they should be penalized.
 
There certainly occasions when you dont care.we nl talkie about those.
this topic never ceases to amaze me, I mean, do people really stop by the pool room and think, man I gotta play fast so I can get done fast,,,,,,,,

I mean really, if my opponent is taking a bit of time over a shot I just bullshit with who ever is there or have a drink or something.

If I don't have time to play I just don't go.
 
True that. The 'banking' of time is an unnecessary complication.

Poolchump has returned, methinks

It's not complicated at all...clock set at 3 minutes per player...starts at beginning of turn...stops at end of turn. That's it. There is no "banking" of time so much that the time is not being used. The current system is way more complicated...20 seconds...extension automatic at 10 seconds if not called...10 seconds added to extension time...if called the left over time added to extension time...both of which are actually "banking time" which you call an "unnecessary complication."
 
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It's not that...slow players disrupt flow of the game...some players actually use slow play as a tactic. Slow players should not be rewarded...they should be penalized.

Shot clock, not match limits. There are provisions in many bigger events that if a player is shooting slow they can be put on a shock clock if there is none in the event to begin with. I don't want to see a player down 2-7 in a race to 9 lose because time ran out and he was catching up 6-7 in the end.

And again, this has been known about slow play and using it as a sharking tactic. And there were actually at least one event that had time periods on the match with no safety play allowed. It was horrible to watch I thought, running around the table trying to bang in balls from all over the place. Looked like a bunch of drunks on Friday night around a bar table.
 
I don't want to see a player down 2-7 in a race to 9 lose because time ran out and he was catching up 6-7 in the end.
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It is a time limit per game per player...not per match.

Both players get 3 minutes to play a game of 9 ball. That's it...no extensions...nothing. This is so simple. Clock starts at the beginning of their turn...stops and the end of it...if they run out of time they lose the game...just like in chess. This will force players to economize their shot making time.
 
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this topic never ceases to amaze me, I mean, do people really stop by the pool room and think, man I gotta play fast so I can get done fast,,,,,,,,

I mean really, if my opponent is taking a bit of time over a shot I just bullshit with who ever is there or have a drink or something.

If I don't have time to play I just don't go.

I dont like playing slow players because it puts me behind for my next match and I also dont like to hold up the tournament. A couple weeks ago I shot against a slow player, not 30-40 seconds slow but 2-3 minutes between shots slow. We had the next competitors playing on our standing behind us waiting for the match to end so we were holding them up too. I didnt want to call a ref over about the guy slow playing because he was someone I kinda knew and I didnt want to start any bad blood. If there was already a shot clock in place it would have been resolved with no hard feelings.
 
Do you guys read? It is a time limit per game per player...not per match.

Both players get 3 minutes to play a game of 9 ball. That's it...no extensions...nothing. This is so simple. Clock starts at the beginning of their turn...stops and the end of it...if they run out of time they lose the game...just like in chess. This will force players to economize their shot making time.

Might be interesting on a pro event, could work better than a shot clock since you would end up some shots taking less than 30 seconds and then you have a bit extra to work out some of the more difficult situations. Would need a ref with a timer at each table. I mean when would the clock start/stop, when you leave the chair and get to the chair? Or to the table and leave the table? It's not like chess when you sit there and just hit the button, you actually have to move around a bit.
 
could work better than a shot clock since you would end up some shots taking less than 30 seconds and then you have a bit extra to work out some of the more difficult situations.

Exactly! And on the flip side the slow player would have less time. As far as the clock...do it the same as they start stop the shot clock now.
 
Anybody who enjoys a dramatic comeback from 8-1 shouldn't favor a match clock. I have no problem with shot clocks and wouldn't mind seeing them more in amateur tournaments.

omg please read.

It is a time limit per game per player...not per match.

Both players get 3 minutes to play a game of 9 ball. That's it...no extensions...nothing. This is so simple. Clock starts at the beginning of their turn...stops and the end of it...if they run out of time they lose the game...just like in chess. This will force players to economize their shot making time.
 
Shot Clocks make sense sometimes. But when shots are critical I need time to look at the angle as well as where all balls contacted are going. Yes, most shots are simple and will not take much time, but there are others that are just uncomfortable. Is 3 minutes really enough when safety play and kicking out of them is required? I have seen games take up to 10 minutes just because of that. Someone looks and plays a safe, incoming player kicks out and gets safe back. That single exchange took almost 5 minutes alone.
 
I dont like playing slow players because it puts me behind for my next match and I also dont like to hold up the tournament. A couple weeks ago I shot against a slow player, not 30-40 seconds slow but 2-3 minutes between shots slow. We had the next competitors playing on our standing behind us waiting for the match to end so we were holding them up too. I didnt want to call a ref over about the guy slow playing because he was someone I kinda knew and I didnt want to start any bad blood. If there was already a shot clock in place it would have been resolved with no hard feelings.

yeah, tournament play is different but a good director should handle that
 
IMHO one 20sec. extension works fine. I've never seen one with extra 10sec. extensions.
 
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