Currently you have a 30 second shot clock. If a player only takes 5 seconds to shoot he essentialy loses the remaining 25 seconds, when he should be able to bank it. Really this means he is being punished for shooting fast when he should be rewarded.
Solution:
Have a time limit. Lets say a game of nine ball each player gets 1 minute to play. The clock starts when a player is at the table and stops at the end of his turn. He can take however long he wants on each shot..but if he mismanages his time then he may run into time trouble at the end of the game.
This time limit can be reset every game, or it could be a match time limit...so in a race to 11 each player would get 11 minutes to play the entire match.
This would solve the problem of slow play, while rewarding faster players.
This would open up a bunch of interesting scenarios during a match...and also for tournaments and rankings. Every player would have a new stat (ATPS) average time per shot. In fact to be considered a "pro" and compete in the top tournaments you would have to have a certain ATPS along with an 800 Fargo rating.
Solution:
Have a time limit. Lets say a game of nine ball each player gets 1 minute to play. The clock starts when a player is at the table and stops at the end of his turn. He can take however long he wants on each shot..but if he mismanages his time then he may run into time trouble at the end of the game.
This time limit can be reset every game, or it could be a match time limit...so in a race to 11 each player would get 11 minutes to play the entire match.
This would solve the problem of slow play, while rewarding faster players.
This would open up a bunch of interesting scenarios during a match...and also for tournaments and rankings. Every player would have a new stat (ATPS) average time per shot. In fact to be considered a "pro" and compete in the top tournaments you would have to have a certain ATPS along with an 800 Fargo rating.
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