The applied logic in threads free falls when you show up... At least you're consistent across various topics.Wow. So why not then simply end the turn when the shot is blocked? Why the need for extra penalties?
You have never seen kick shots where the object ball goes in? I mean I don't understand the difference in utilizing a simple kicking system and using a jump cue. I can teach anyone here how to kick consistently and their make percentage will go way up. Their hit percentage will skyrocket. And so then will the number of fortunate results after the kick.
Why should a player be thought of as more skilled when they get a lucky roll off of a kick than if they made a deliberate controlled jump shot?
We all want to see run out pool.
A jump shot is harder than a regular shot.
Why do we pretend that it isn't and seek to layer on punishments for not playing perfect all the time? Hooking yourself is bad enough without telling a player he can't use a legal cue to attempt to recover.
A player should be thought of as more skilled when they don't screw up shape play. The opponent should be rewarded when the shooter screws up. If you believe that hopping the edge of an obstruction increases the difficulty beyond a couple of percentage points, then you're no where near the level you believe you are at jumping.
I won't be so bold as you have been so I won't say "we all". However since you're speaking for me, I will correct you. I don't want to see run out pool. That's why the game is boring to watch. I want to see players screw up. I want to see players scramble. I want to see players actually regret their mistakes. ....and I do want to see jump sticks in the game.