For the billiards and "math/physics" people.
Wolfram alpha is a popular math website.
If you can't recruit people to play pool, it might be worth creating some math problems for the math community.
With all the youtubers promoting pool, it would be likely that the another level is to get the academic community involved.
Everyone can try to discover well known physics concepts, they just need to know the academic language that goes with it.
The billiards table is well equipped to introduce Physics concepts and some concepts about relative space.
 
https://mathworld.wolfram.com/Billiards.html
		
		
	
	
		 
	
This is where I got the idea for a 10 pocket pool table. Its problem of variations.
I am also interested in creating a billiard solver. I like online rts gaming and sometimes AI creates original strategies that work. A billiard solver would be like having a consistent commentary of what the best percentages are.
				
			Wolfram alpha is a popular math website.
If you can't recruit people to play pool, it might be worth creating some math problems for the math community.
With all the youtubers promoting pool, it would be likely that the another level is to get the academic community involved.
Everyone can try to discover well known physics concepts, they just need to know the academic language that goes with it.
The billiards table is well equipped to introduce Physics concepts and some concepts about relative space.
https://mathworld.wolfram.com/Billiards.html
Given a rectangular billiard table with only corner pockets and sides of integer lengthsand (with
(with and
and relatively prime), a ball sent at a
relatively prime), a ball sent at a angle from a corner will be pocketed in another corner after
angle from a corner will be pocketed in another corner after bounces (Steinhaus 1999, p. 63; Gardner 1984, pp. 211-214). Steinhaus (1999, p. 64) also gives a method for determining how to hit a billiard ball such that it caroms off all four sides before hitting a second ball (Knaster and Steinhaus 1946, Steinhaus 1948).
bounces (Steinhaus 1999, p. 63; Gardner 1984, pp. 211-214). Steinhaus (1999, p. 64) also gives a method for determining how to hit a billiard ball such that it caroms off all four sides before hitting a second ball (Knaster and Steinhaus 1946, Steinhaus 1948).
This is where I got the idea for a 10 pocket pool table. Its problem of variations.
I am also interested in creating a billiard solver. I like online rts gaming and sometimes AI creates original strategies that work. A billiard solver would be like having a consistent commentary of what the best percentages are.
			
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