While not banks, Deadaim's kicking academy has a plethora of systems and tracks. If you study and practice that, much of it can be used for banks with a little adaptation. Basically the routes are the same but you might have to adjust for the fact that the OB doesn't carry spin like the CB which you hit directly. You also have to account for CIT and such.
Honestly I find banking so speed and table dependent that most of it is just eyeballing for me. A shot either feels on of off. Even things like Z banks are pretty much just figuring out the 1 rail bank and dividing the table up to account for the extra rail and how it effects the CB.
The trick where you lay a table matrix out and aim for a pocket (which may be 2 or 3 imaginary tables away works pretty well. It's a lot about the angles and if you can kind of imagine the angles it works, kind of like fly on the wall. It's very difficult to describe because it's really just getting a feel for the angles and imaginary pockets.
Banking with the Beard books are very good. While I can't really think of anything off the top of my head, I will be watching the thread because there are a lot of systems out there.
EDIT: In case you've not checked it out:
https://drdavepoolinfo.com/faq/bank-kick/ and here's the Deadaim Kicking Academy:
https://drdavepoolinfo.com/resource_files/dead_aim_kicking_academy.pdf