7 and the Last two

If a player is getting “7-Ball & the last two” spot in 9-Ball, and only the 6, 7 and 9 remain, if the player with the spot makes the 6 does he win?

No, the last 2 means the last 2 balls that are on the table. The 9, and the ball before the 9. And, then your money balls would be the 7 ball, and the 9 ball. So, in this case, making the 6 ball would not be a win, because the 6 ball is one of the last 3 balls on the table.
 
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"Last 2" is one of the weakest spots in 9-ball. It means you win if you make one of the "last 2" balls on the table - regardless of what those 2 balls are (obviously one will be the 9). Say that the 6-7-9 are on the table. If make a 6-7 combo - there would still be 2 balls left on the table, so you didn't make one of the "last 2" - you made one of the last 3. The game continues. At this point, the "last 2" on the table would be the 7 and the 9. So if you make one of those, you win. But the 7 is wild, so the spots converge and you win making the 7 under either spot. In any case, making the 6 is not a win under this fact pattern.

7 and the last 2 is an interesting spot to me. I think you could game this as the spotter by putting the 8 on the wing and hoping it to goes in on the break some times. If the 7-8 are going to be racked at the front, they will almost always be left on the table. The wild 7 makes the weight just a little more "valuable." You could use this to try to up the bet and offer 7 and the last 3. Matching up can be fun.

-td

Well the "Last 2" is not one of the weakest spots in 9-ball. It is in fact one of the best spots depending on the players run-out ability and understanding of safety play. The "Last 2" is in play every game the entire game, and pressure to get all the way out never ends until the final
ball is made.
 
Have any questions, read the attached. If you have questions afterward, then read the attached a 2nd time….Nuf Ced!
 

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Well the "Last 2" is not one of the weakest spots in 9-ball. It is in fact one of the best spots depending on the players run-out ability and understanding of safety play. The "Last 2" is in play every game the entire game, and pressure to get all the way out never ends until the final
ball is made.
sorry, no.

Unless both players are bad, like can't run out 5 balls with ball in hand bad. If both players are competent then the last 2 is just merely an incentive to play v not play.
 
Well the "Last 2" is not one of the weakest spots in 9-ball. It is in fact one of the best spots depending on the players run-out ability and understanding of safety play. The "Last 2" is in play every game the entire game, and pressure to get all the way out never ends until the final
ball is made.
Respectfully disagree. @King - You've been here a while so you know this topic has been discussed many times. I'd be interested to know how you would put the last 2 in the list below. In my mind, the last 2 isn't much of a spot at all. There are a lot of spots in 9-ball and IMO, getting the last 2 is a "starting" spot and not really much of a spot.

My thoughts: the last two is only useful for the weaker player at the very end of the game. So, it is not as good as any wild ball. Just as a simple point of reference, last 2 is weaker/worse than [last 3 / 4 / 5], and weaker than any wild ball [6 / 7 / 8] or wild ball combo [7 out / 6 out]. Combine with the getting the break, and I think there are already ~20 spots better than the last 2 already.

I agree that a player might decide that they prefer the last 2 vs the call 8. Or maybe the last 2 vs the call 8 and the break. But they shouldn't swap a wild ball (6, 7, or 8) for the last 2. And never take the last two over 2 spot balls.

Here's an example of some spots. Some of these will swap around in the list based on the player and the day, but you get the idea. The last two is one of the first spots you give up and it won't ever move into a "strong spot" zone. And this list doesn't even include on the wire on on the money spots...
  • Break
  • Last two
  • Last two and the break
  • Call 8
  • Wild 8
  • Wild 8 and the break
  • Wild 8 and the last 2 [could also include the break]
  • Last Three
  • Last Three and the break
  • Call 7
  • Wild 7
  • 7 and the break
  • 7 and the last 2 [could also include break]
  • 7 and the last 3 [could also include the break]
  • Call 7 & call 8
  • Wild 7 & wild 8
  • Wild 7, 8, and the break
  • Wild 7, 8, last 3, and the break
  • Last Four
  • Last Four and the break
  • Call 6 & call 7 & call 8
  • Wild 6, 7, 8
  • Last 5
  • etc
  • etc
  • [Orange crush]
-td
 
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Respectfully disagree. @King - You've been here a while so you know this topic has been discussed many times. I'd be interested to know how you would put the last 2 in the list below. In my mind, the last 2 isn't much of a spot at all. There are a lot of spots in 9-ball and IMO, getting the last 2 is a "starting" spot and not really much of a spot.

My thoughts: the last two is only useful for the weaker player at the very end of the game. So, it is not as good as any wild ball. Just as a simple point of reference, last 2 is weaker/worse than [last 3 / 4 / 5], and weaker than any wild ball [6 / 7 / 8] or wild ball combo [7 out / 6 out]. Combine with the getting the break, and I think there are already ~20 spots better than the last 2 already.

I agree that a player might decide that they prefer the last 2 vs the call 8. Or maybe the last 2 vs the call 8 and the break. But they shouldn't swap a wild ball (6, 7, or 8) for the last 2. And never take the last two over 2 spot balls.

Here's an example of some spots. Some of these will swap around in the list based on the player and the day, but you get the idea. The last two is one of the first spots you give up and it won't ever move into a "strong spot" zone. And this list doesn't even include on the wire on on the money spots...
  • Break
  • Last two
  • Last two and the break
  • Call 8
  • Wild 8
  • Wild 8 and the break
  • Wild 8 and the last 2 [could also include the break]
  • Last Three
  • Last Three and the break
  • Call 7
  • Wild 7
  • 7 and the break
  • 7 and the last 2 [could also include break]
  • 7 and the last 3 [could also include the break]
  • Call 7 & call 8
  • Wild 7 & wild 8
  • Wild 7, 8, and the break
  • Wild 7, 8, last 3, and the break
  • Last Four
  • Last Four and the break
  • Call 6 & call 7 & call 8
  • Wild 6, 7, 8
  • Last 5
  • etc
  • etc
  • [Orange crush]
-td
I used to call the last2 the 'get out of your chair' spot. If the two players are close/even the last2 is just enough to get a game up. Tulsa barbox legend FatRandy used to give up HUGE spots IF he got the break. The number of suckers that went for that shit is huge. He'd give them the 2-3ball and they thought they were stealing. Shit, with Randy's break they never saw it. Most action here was/is on the bb and the break is a huge negotiation factor.
 
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