“ALL IN ONE” Progressive Practice Drill – Billiard University Playing Ability Exam IX

... 11-15 are substantially harder. The break really is the issue IMO. If you hit it too soft, you have a major cluster to deal with. Too hard and you have too many balls up table. ...

Maybe plan a rebreak either with a wasted shot or something like a 14.1 break shot?

Doing 15 more than half the time (now in 25 strokes) is supposed to be Efren/Gorst/Filler level of play.
 
Maybe plan a rebreak either with a wasted shot or something like a 14.1 break shot?

Doing 15 more than half the time (now in 25 strokes) is supposed to be Efren/Gorst/Filler level of play.
Yeah. Good idea. For a while I was starting with a one-ball carom shot off the remaining balls in the stack pushing things apart and moving the one towards the hole. This was OK, but ended up with a lot of balls by the opposite corner. 12-15 really is challenging. It makes sense that 15 is GOAT territory.

-td
 
I tried this and 10 was pretty easy at 30 shots. I even tried it with a wide open 10-ball break and made it. (Below 10 was the same)

11-15 are substantially harder. The break really is the issue IMO. If you hit it too soft, you have a major cluster to deal with. Too hard and you have too many balls up table. I was able to clear 11 fairly consistently (2 out of 3), but 12 only a couple times. 13-15 were a crap shoot to even clear 1 out of 3.

I should probably think about a useful break to facilitate this drill. My current head-on, medium light speed with a touch of draw yields a decent starter most of the time, but things are pretty congested after that.

-td

If you can get 1 out of 3 at Level 15 with the new 25-stroke limit, you should be happy. Level 15 is meant to challenge even the best players.
 
Doing 15 more than half the time (now in 25 strokes) is supposed to be Efren/Gorst/Filler level of play.

If it isn’t, we need to make it harder. Hopefully, more players will try it and let us know how they do.
 
If you can get 1 out of 3 at Level 15 with the new 25-stroke limit, you should be happy. Level 15 is meant to challenge even the best players.
To be fair, mostly 0 out of 3 for level 13-15. Getting 1 at level 13 @26 strokes is definitely rewarding [now at 25, it's super challenging].

FWIW, I am able to run 30+ in K-ball, but this is another level.

-td
 
i tried this but don´t know why i did not like it much. Maybe because i need to count, or use counter..

(Offtopic but maybe this is reason i don´t like this now I try later..)
Had nice tournament last weekend. Won 2 shootouts=race to 1 winner takes all, 800€ and 930€ pots that i shared with my student. We got there and decided split all money from shootouts because they are so hard to win and he is good enough win those too.. 5th on main tournament and lost quarterfinal to my pool student 5-7 who ran 4 run outs and kick 2 times ball in from my safe and ran out those too. Both missed one ball. He got good money finishing second and opponent did not miss a ball in final. He did fly to Spain to play Eurotour this weekend. Pretty strong for guy who played 3 and half years.. Still somewhat inconsistent but aren´t we all? :)

I got tournament next weekend too.. Maybe i just want to practice for that now..
 
Sounds like a “first-world problem.”
Maybe... There are many drills also i like but i never do because they are slow and hard to set up.
I used to like play vs myself but i always forgot is is player one or 2.. and this drill i noticed i forget to push counter when i start get focused.
Then I need to try remember how many shots i missed on counter and focus is gone..
Maybe it would be fun if do it with friend and another keeps score when another shoots..
Or just take a video and count from it afterwards.
 
If anybody tries AO, please let me know how well you think the Level-based player rating (in the AO document) at the end of your session corresponds to your actual level of ability.

Please try it. It is fun, and it is excellent practice for many important skills.
Doc,
your drills always shatter my illusions of grandeur in how well I think I play.
My delusions are in tatters.😉
 
Here's a scored version of AO called AO100, as an alternative to the progressive version. Give it a try and please posts scores (and video links if available).

 
FYI, I just posted a new video that announces and demonstrates “All in One” (AO), a new Billiard University Playing Ability Exam, the ninth in the series. It consists of a set of 15 break-and-run challenges of increasing levels of difficulty. The goal is to pocket a given number of balls in rotation into a selected corner pocket with as few strokes as possible. No rail contact is required on any shot, and you can use multiple strokes to pocket a ball. Check it out:


Contents:
  • 0:00 - Intro
  • 1:49 - Levels 1-6 Demos
  • 5:26 - Levels 7-10 Demos
  • 12:05 - Levels 11-15 Demos
  • 22:24 - Additional Rules and Strategy
  • 26:02 - Counting Strokes
  • 26:42 - More Info
Supporting Resources:
As always, I look forward to your feedback, comments, questions, complaints, and requests.

Enjoy!

Does anybody else who tried this have any more feedback or suggestions before we finalize things?
 
i dont quite get the purpose of playing one pocket ghost in rotation :)

if this counts as an suggestion 😅
ive been sick now 4 days. I wanted to give this a try to figure out why i did not like it.
Now when I think this, you nailed it. It does not transfer directly to any game.
Also you need to "give up" a lot. admit defeat and roll out. I don´t like that.
I don´t want bash things but I feel this one is not so good as it sounds first.
Just some thoughts..
 
What I learnt is that I can’t read or listen!! I skipped through the description and the video and found it ridiculously easy (Fargo 560)
Now I have just seen the one pocket stipulation🤦‍♂️. I’ll try again!
 
i dont quite get the purpose

Here are the reasons mentioned in the video:
  1. You get practice with ALL important skills including ball pocketing, CB direction control, and speed control (especially finesse speed control often required in effective safety play).
  2. AO also gives you good practice controlling both the CB and OB, which is an important skill to have for many types of safeties.
  3. AO is also good practice for the great game of One Pocket; but even if you never play One Pocket, you can benefit a lot from “All in One.”
  4. The best thing about AO is it is appropriate and fun for players at all levels from complete novice to world-class pro.
I think these reasons are good for many players out there.
 
Guess, what I meant is: One Pocket Ghost with 15 balls (not playing them in rotation) is a great practice game needing all the skills you described. And it's so tough, that it's still a challenge for the likes of Alex Pagulayan or John Schmidt. It's about as tough to run 15 balls in one pocket ghost as it is running 100 in straight pool.

And 15 ball rotation (using all 6 pockets) is also tough as hell and challenging for the best of the best like SVB, Pagulayan or Reyes.

Whats the point in making it even tougher?

But then, what do I know? Last challenge (draw matrix drill) I though was ingenious and worldwide there were like 4 players giving it a try...
 
I had the same first reaction as kanzzo — playing everything to one pocket in rotation felt a bit artificial at first, and I wondered how much of it would carry over to a real game.

What sold me on it after trying it was the cue-ball part. Because you can't just take the easy pocket, you have to plan two or three balls ahead to get back to the right end of the table, and the stroke limit keeps you honest about it — you can't just keep nudging balls around until something drops. I found that part carried over more than I expected, especially the habit of thinking about where the cue ball needs to finish, not just where the object ball is going.

I still wouldn't use it as my only practice, but as a once-a-week check on pattern play and cue-ball control, I think it's a useful one.
 
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