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    Quickest way to recognize what fraction the hit is?

    As Patrick Johnson said, the main fractions are the easiest to "see", or you could say "align". And, while learning to *fee* a little more or less, remember that the eighths are between the others--like, 5/8 is between 6/8 (3/4) and 4/8 (1/2). One reason that you could just go with "feel" is...
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    secret to long table bank shots

    I think he literally meant "poster", as in the "Banks are Always Open" by Ray Higley. At least one of the AZB'ers here has a copy--there are a few threads about it, if you search. I know there's one on the wall at Mr. Cue's II of Chamblee-Tucker (NW Atlanta area), outside the bathrooms....
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    What beginner pool tip do you wish you learned sooner?

    YES. I learned from shooting all over the place, regarding speed and spin, in order to *make* the cue ball go where I wanted, and then later figured out that a lot of the same could be done with less overall effort. Now, I try to emphasize to some (less-skilled) players that they should learn...
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    What beginner pool tip do you wish you learned sooner?

    When they are using the cushions for position--after speed, and maybe also using follow/draw to affect the tangent line deviation. However, I mostly agree, because I don't think most 'beginners' have any idea what the sidespin is for. Like, they think it helps them pot balls--and I do realize...
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    Seeing the contact point on the object ball.

    Edited name in my post. I changed the post reference # too, but didn't know Doug's member ID. I deleted that, and it removed the link. What's odd, unless it was quoting you quoting Doug, is that the link would not return to the post which I guess would have been yours. I had used the "Post...
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    Seeing the contact point on the object ball.

    Generally, you should connect the two contact points. In some cases, you can aim directly (CB center) to the contact point (assuming farthest spot from pocket, opposite side on target ball), but not always. The contact-point-to-contact-point is the geometrically desired, "center-pocket" aim...
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    I think my ad algorithm is off....

    Pool table.
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    It is tough to see someone else copy your product...

    The appear to work in a similar fashion, with the 'danglies' telling how straight--or not--the ball path is. However, the Aiminator is shown as being used to practice and analyze the path of the cue ball, while the Dead Eye Trainer is being shown as on the path of the object ball. While I see...
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    Templates Work The Best For Racking But I Hate Them.

    No need for the extreme.... I think I once saw a post on AZB about "training" the cloth, by taking a template rack, using an eye-dropper in the holes, and then setting the balls in place and leaving them awhile. I'm sure many people would recoil at the idea of doing that to their cloth though...
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    Seeing the contact point on the object ball.

    I do this with many shots, and have tried to teach it to "learning" players. At the very least, I think they should master 'seeing' the resulting angle of the half-ball hit, because it's one of the most reliable/repeatable shots to aim and execute. My thought is that they should easily learn...
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    Seeing the contact point on the object ball.

    This is the core of what I mean. Before actually thinking about it, I would have overestimated the number of (average) people that would immediately grasp the relationship between top-view drawings and side-view. Still, maybe it's a generation thing. Also, please don't take anything I've said...
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    Seeing the contact point on the object ball.

    My issue/point was that you can show people a top-down (or behind-the-balls) diagram, but they may not immediately grasp the connection when trying to apply it back to spheres on a table. I don't recall when I learned about mechanical views, but I know it was before I too drafting around...
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    Seeing the contact point on the object ball.

    I wonder if many people are not versed in dimensional drawings, and so do not already "naturally" translate/connect 2D views to the real-world 3D setting. And, even when someone has that ability, no one ever mentions that the perspective change due to distance may or may not even occur to...
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    Seeing the contact point on the object ball.

    I would somewhat agree with this, for "feel" players, but I think methodological players like to have a sort of framework around which they play. As an extreme example, both types of players can shoot a masse shot--for the sake of this post, consider one with more arc than a 'swerve', but not...
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    Seeing the contact point on the object ball.

    In my case, that is what I mean, although I would add that I mean the *intended* contact point. Due to the curvature of the balls (equators), the cueball will *impact* at an "earlier" spot on the ball. I can see that the actual impact point could then been interpreted as the "contact" point...
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    Seeing the contact point on the object ball.

    Remember, however, that there is a margin of error allowed to each side of the center pocket line, so a little error either way should still pot the ball--of course, the error can be larger as the ball is closer to the pocket. I learned pretty quickly that one cannot aim *directly* at the...
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    Pace of Play

    Tiered payout amounts. 100% payout by a specified time, and less by 10% every half-hour (or whatever seems right). The slower everyone plays, the less potential money to win. Could even break up the place amounts, so if the 3rd place finishes before the 100% cutoff, they get full pay, but if...
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    Taking the Pocket Out of Aiming

    It could be bracketed with a 1/4-ball and a 3/4-ball aim, but overall I think it's easier to visualize 3 parallel lines. To me, using the angled (blue) line between ball centers helps to locate the centerline, but it makes more sense to move the end of the blue line to the right edge of the...
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    Seeing the contact point on the object ball.

    Ah, I did not realize you were talking about your *personal* "object permanence"....
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