here are the 10 basic rules of thumb for 14.1 position play:
1. if there is any possibility that the cueball will scratch, it will.
2. if there is simply no possibility whatsover that the cueball can scratch, it will.
3. if for some reason the cueball fails to scratch, it must hang in such a way as to be hooked.
4. the cueball will pass through gaps narrower than the width of one ball, especially if said gap leads uptable and results in no available shot.
5. when 3 balls remain on the table, shooting the key-to-the-key will result in the cueball crashing into the keyball and/or break ball; no new break ball is created, and both remaining balls will be unplayable.
6. if only 2 balls remain on the table:
(a) the cueball will freeze against the keyball. or break ball. or both.
or
(b) the keyball will be hidden from any available pockets by the break ball. either ball can be played, directly or via combination, so long as the remaining ball is not itself useable as a break ball.
7. in the event of a pattern of 2 or more stop shots leading to a perfect break ball, a miscue will occur.
8. bank shots are bad form in straight pool, so any successful bank shots will result in the cueball being frozen to the pack.
9. opening the rack on a breakshot where no remaining object balls touch will generally involve no ball having an open pocket. if an object ball has an open pocket, it must be at least a 60 degree back cut of table length or greater, and lead directly to a scratch.
10. in match play, none of these rules shall apply to your opponent.
please let me know if i've missed any.
1. if there is any possibility that the cueball will scratch, it will.
2. if there is simply no possibility whatsover that the cueball can scratch, it will.
3. if for some reason the cueball fails to scratch, it must hang in such a way as to be hooked.
4. the cueball will pass through gaps narrower than the width of one ball, especially if said gap leads uptable and results in no available shot.
5. when 3 balls remain on the table, shooting the key-to-the-key will result in the cueball crashing into the keyball and/or break ball; no new break ball is created, and both remaining balls will be unplayable.
6. if only 2 balls remain on the table:
(a) the cueball will freeze against the keyball. or break ball. or both.
or
(b) the keyball will be hidden from any available pockets by the break ball. either ball can be played, directly or via combination, so long as the remaining ball is not itself useable as a break ball.
7. in the event of a pattern of 2 or more stop shots leading to a perfect break ball, a miscue will occur.
8. bank shots are bad form in straight pool, so any successful bank shots will result in the cueball being frozen to the pack.
9. opening the rack on a breakshot where no remaining object balls touch will generally involve no ball having an open pocket. if an object ball has an open pocket, it must be at least a 60 degree back cut of table length or greater, and lead directly to a scratch.
10. in match play, none of these rules shall apply to your opponent.
please let me know if i've missed any.