Pushout said:I agree with Southpaw, if you come up short, you may lose the game. I think, if I was playing well, {or at all}, I'd go for the 1 into the 15 and safe.
Again, bad shot...the 14 is in the way of hitting the 1 full(from the way I see it)...so the cb will drift a bit. You'll either leave me the 3, 1, 13, or possibly the 15 if it doesn't get close enough to the 10. I could do more damage if you shoot that, but hey...if I play you guys at the DCC next year, I'll hope you take that shot.
Now, if the 14 isn't in the way, how are you getting safe out of that? It's more likely to sell out on that shot than it is shooting the 3.