I didn't interpret your question as contentious. It's actually a good question. The rules permit pattern racking, and this pattern is very good for a ghost challenge. I think I got it from Corey or one of the other pros that pattern rack. I find that it can improve run out percentage slightly.Great shooting! I am curious about the racking. I noticed it is the same order every time. Do you notice a difference in score when randomizing the rack?
I'm not asking to be contentious, you are a much better player than I am. I just wanted to hear your perspective.
But, honestly, the template rack is more important because you can make the wing ball every time and are only playing 8-ball run outs. And you start with ball in hand, so getting shape on the second ball is pretty trivial. So you are only playing 6 ball shape at this point. Also, the 9 rarely moves, so you know exactly where it will be, so then maybe only a 5-ball game. It turns out I was making an extra ball almost every time this set (once two extra!), so playing 6/7 ball game with ball in hand AND the 9-ball where it started is very advantageous. And that would be the case without the pattern as well. It goes without saying, but needing to play good position on 5 balls is way easier than 9!
To me, the best part was holding it together for 10 games! That's 90 balls without missing [well, considering the break in that, but still... without the breaks, it was still 74 balls.]
-td
[edit: break results
Rack 1: 2 balls on break [1, 8 (wing ball)]
Rack 2: 1 ball on break [8]
Rack 3: 1 ball on break [8]
Rack 4: 2 balls on break [4, 8]
Rack 5: 2 balls on break [1, 8]
Rack 6: 2 balls on break [1, 8]
Rack 7: 2 balls on break [4, 8]
Rack 8: 2 balls on break [1, 4, 8]
Rack 9: 2 balls on break [1, 8]
Rack 10: 1 ball on break [8]]
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