• Stripes because 2 solids are blocked by them.
• 14 first because it's close and easy, and natural angle to roll forward and bump the 7.
This solves the 11 ball problem, you sink it and go 1 rail below the 10 to solve the 10.
• From there roll your own, but I want to end with 15 [stop], 12 [stop], 8.
I'm not 100% thrilled with this plan because making the 13 and trying to fall straight enough on the 15 requires good speed control, it's not natural. Getting there from the 9 is possible, but then you still have to make a good shot on the 13 to fall straightish on the 9.