8 Ball Analyze: Rack #7

mohrt

Student of the Game
Silver Member
Solids or stripes? What's the plan?

8nJysyM.jpg

x3iEqQ9.jpg
 
Using the second picture, I would shoot the 4 in the bottom right, then the 2 in the same pocket. Shoot the one in the left side pocket. Then the 3 in the top right and then the 6 in the same pocket. Then the 5 down table in the bottom right. 7 in the right side and 8 in the top right. Easy out.
 
To note, there is no open shot on a stripe to start without taking a rail first.
 
Using the second picture, I would shoot the 4 in the bottom right, then the 2 in the same pocket. Shoot the one in the left side pocket. Then the 3 in the top right and then the 6 in the same pocket. Then the 5 down table in the bottom right. 7 in the right side and 8 in the top right. Easy out.

^^^This^^^
 
Mine is similar to superflychiefs, but a little different. Stripes are out because of the the 13-15. So, I take solids. I start with the 4 in the corner and follow it to a little past straight in on the 1 in the side. I then take the 1 i the side and come down for the 7 in the side. I want the 7 cleared out now because having it gone gives me another option for the 5 later.

I then make the 2 in the corner drawing back to center table. I want to get as straight as possible on the 3 (can't get straight) without going across the line at all to where I can't make it. Then shoot the 3 in the corner. I want to use draw drag stun shot on the 3. Holding the cb for a shot on the 6in the corner, or the 5 in the corner or side. (that is why I removed the 7 earlier)

Now, I look at what angle I got on the 6. Goal was to make the 6 next and then come off the bottom short rail for the 5 in the side and 8 in the corner. If I have the wrong angle on the 6, I now have the 5 in the side or corner to get back on the 6. For the 6, you want to be above the straight in line to the pocket. If you are below that line, you just made it very difficult to get on the 5.
 
Solids or stripes? What's the plan?

8nJysyM.jpg

x3iEqQ9.jpg

The solids are the better group but playing the devils advocate if you felt you must shoot the stripes you could shoot a 5-14 combo stop shot and then slice the 15 in the corner and come back across for the nine. Have to look at the 15-13 in person but it looks like there's room on the rail between them. Clear the three at the other end and save the 13 for your key ball on the 8. Of course that would be silly since the solids are laying so much better.:smile:
 
Just an option to note here. The first shot could be the 3 in the corner, draw into the 8 and nudge it over so the 5 has a clear path to the corner. This shot might be iffy to some, but makes the whole pattern very easy from there. Every ball has a clear path so your shape doesn't need to be so exact.

You could just nudge the 8, or whack it into the side rail and in front of the side pocket. No worries of pocketing the 8 with the 5 sitting there. Just don't move it down by the 9 ball or stick it on the rail. Like I say kind of iffy, but a cinch with a confident stroke. If you nudge the 8 just right, you could pot the 5 in the side as the 2nd shot.
 
Just an option to note here. The first shot could be the 3 in the corner, draw into the 8 and nudge it over so the 5 has a clear path to the corner. This shot might be iffy to some, but makes the whole pattern very easy from there. Every ball has a clear path so your shape doesn't need to be so exact.

You could just nudge the 8, or whack it into the side rail and in front of the side pocket. No worries of pocketing the 8 with the 5 sitting there. Just don't move it down by the 9 ball or stick it on the rail. Like I say kind of iffy, but a cinch with a confident stroke. If you nudge the 8 just right, you could pot the 5 in the side as the 2nd shot.

The way I see the diagram, good luck hitting the 8 making the 3. It looks like, at best, you may be able to get a thin hit on the 8, which just moves it closer to the 5, still blocking it.
 
Just an option to note here. The first shot could be the 3 in the corner, draw into the 8 and nudge it over so the 5 has a clear path to the corner. This shot might be iffy to some, but makes the whole pattern very easy from there. Every ball has a clear path so your shape doesn't need to be so exact.

You could just nudge the 8, or whack it into the side rail and in front of the side pocket. No worries of pocketing the 8 with the 5 sitting there. Just don't move it down by the 9 ball or stick it on the rail. Like I say kind of iffy, but a cinch with a confident stroke. If you nudge the 8 just right, you could pot the 5 in the side as the 2nd shot.

The three ball looks just a little too far forward to make a nice controlled nudge of the eight in the picture. Too much stroke could get you in trouble right off the bat moving the 8 over to a bad spot on that long rail with the stroke required to come back and hit it. I don't like that idea.

JC

Edit: Looking at it some more I'm not convinced you can even hit the 8 from that angle by drawing off the 3 and pocketing it in the corner.
 
The three ball looks just a little too far forward to make a nice controlled nudge of the eight in the picture. Too much stroke could get you in trouble right off the bat moving the 8 over to a bad spot on that long rail with the stroke required to come back and hit it. I don't like that idea.

JC

Edit: Looking at it some more I'm not convinced you can even hit the 8 from that angle by drawing off the 3 and pocketing it in the corner.

Maybe not, but there is still an option. You would carom the 3 off the 6 to make this a perfect nudge. The carom is a cinch from the starting CB position.
 
Using the lower picture:

Stop shot 4 in the corner.
2 to the same, 1 in the side.
3 in the corner, 5 down-table in the lower right corner, 7 in the side.
Six in the corner leaves you good on the 8 in the same corner.
 
Take the 4 first, stop shot. Use the 2 to get perfect angle on the 1 to roll up for the 7 in the side. Now you can use the 3 to get shape on that 5 ball in any one of three pockets. Hard part is done.
 
Take the 4 first, stop shot. Use the 2 to get perfect angle on the 1 to roll up for the 7 in the side. Now you can use the 3 to get shape on that 5 ball in any one of three pockets. Hard part is done.

I like this best. I didn't like any of the proposed solids before that had 5 being shot with 7 still blocking the side. I like taking care of the 7 early to open up the lanes for the 5. Plus, if you miss the shape on 7, you can still use the 6 to regroup.
 
Mine is similar to superflychiefs, but a little different. Stripes are out because of the the 13-15. So, I take solids. I start with the 4 in the corner and follow it to a little past straight in on the 1 in the side. I then take the 1 i the side and come down for the 7 in the side. I want the 7 cleared out now because having it gone gives me another option for the 5 later.

I then make the 2 in the corner drawing back to center table. I want to get as straight as possible on the 3 (can't get straight) without going across the line at all to where I can't make it. Then shoot the 3 in the corner. I want to use draw drag stun shot on the 3. Holding the cb for a shot on the 6in the corner, or the 5 in the corner or side. (that is why I removed the 7 earlier)

Now, I look at what angle I got on the 6. Goal was to make the 6 next and then come off the bottom short rail for the 5 in the side and 8 in the corner. If I have the wrong angle on the 6, I now have the 5 in the side or corner to get back on the 6. For the 6, you want to be above the straight in line to the pocket. If you are below that line, you just made it very difficult to get on the 5.

Your approach is what I thought of too but I firmly believe there's a few ways you can run this out without risking much trouble.

Here's an option to provide some food for thought:
You can start with the 3, swing around for the 7 in the side and play for position on the 5 in the opposite side. The 8 shouldn't prevent you from going this way for two reasons. For one, a good player can hit that window and second, you still have a back-up plan in case you completely lose control of whitey. The advantage to addressing the 3/5/6/7 early is obvious. The 1/2/4 lay wonderfully and require very little work to clear.
 
Should be relatively easy for solids. 5 ball is the only 'problem,' if you can call it that....

1. 4 ball, slight draw, upper right corner pocket.
2. 2 ball, one rail, upper right corner pocket. Leave CB near 10 ball.
3. 1 ball, slight follow, bottom side pocket. Leave CB near center table.
4. 3 ball, kill shot or stop, upper left corner pocket.
5. 6 ball, outside English, upper left corner pocket. Take CB one or two rails to within 1 diamond of bottom side pocket.
6. 7 ball, follow-TOI, upper side pocket. Take CB one tail, use 8 ball for stopper.
7. 5 ball, bottom side or lower right corner pockets.
8. 8 ball (slightly repositioned after bump), upper left corner pocket.

OR better yet…

4. 3 ball, slight draw, upper left corner pocket. Draw CB slightly for 7 in upper side or upper right pockets.
5. 6 ball, outside, upper left corner pocket. Take CB one rail to vicinity of area below foot spot.
6. 5 ball, upper side or upper right corner pocket.
7. 8 ball, upper left corner pocket.
 
Mine is similar to superflychiefs, but a little different. Stripes are out because of the the 13-15. So, I take solids. I start with the 4 in the corner and follow it to a little past straight in on the 1 in the side. I then take the 1 i the side and come down for the 7 in the side. I want the 7 cleared out now because having it gone gives me another option for the 5 later.

I then make the 2 in the corner drawing back to center table. I want to get as straight as possible on the 3 (can't get straight) without going across the line at all to where I can't make it. Then shoot the 3 in the corner. I want to use draw drag stun shot on the 3. Holding the cb for a shot on the 6in the corner, or the 5 in the corner or side. (that is why I removed the 7 earlier)

Now, I look at what angle I got on the 6. Goal was to make the 6 next and then come off the bottom short rail for the 5 in the side and 8 in the corner. If I have the wrong angle on the 6, I now have the 5 in the side or corner to get back on the 6. For the 6, you want to be above the straight in line to the pocket. If you are below that line, you just made it very difficult to get on the 5.

This. You're out.
 
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