8 Ball Analyze: Rack #8

Surprised at all the shooters putting the 6 ball in the side. Doesn't look like a gimme to me, even with shallow shelf drop. At the very least, you are going to have to hit position.

Brumback would start by banking the 6. It will go if you know what to do :)
 
Our league req's the breaker to take the ball or balls made on the break.

In this case the 15 ball went on the snap.

I'd shoot the 9 in rt. corner with stop for easy position to play 11 in the opposite corner allowing shape for a slight cut on the 13 in corner allowing me to just roll the rock between 14 & 6 ball. Shoot 14 with shape to cut 12 slightly rt. in the side with top english pushing 1 ball into rail or glancing 10 ball toward opposite corner, lining up a shot in the corner on 10 & then pocket the 8.

Keep it simple, I only used top, center & bottom for cueball control.


Ty,
Michael
 
• All balls go except the 4-1-10 cluster. So you look at which group breaks that cluster more easily, and which group has better 'insurance balls' after the breakout.

• Solids has *3* balls that break it out pretty easily right from this current starting position! So it's a no brainer. 4 in the side if you have a little angle... 2 in the corner with draw otherwise... or 3 in the corner if the 2's too thin to go into the cluster. I also see the possibility of just shooting the 2 and getting shape on the 1 all the way down.

Stripes meanwhile just has the 12 to solve this problem, and you need to fall on it correctly, it's not natural or automatic. If you fail to get on it, you're done.

• Solids also has a couple of hangers, the 2-7, for insurance.
Stripes doesn't really have insurance and you're just hoping to get lucky after bumping the 10.

For the rest, it's roll-your-own, I would probably look for the 2 or 7 to get me on the 6 in the side.
It goes but you want to be a bit closer and straighter. Getting below it is not too bad either, again using the 2-7.
 
If the 4 can be made in the side I'm going with solids.
Slight draw on 4 then 7 (stop), 1, 2, 3, 5 in the side, 6 and the 8 in the top left corner. Should be able to run these balls without moving into another ball except the 10, which depends on the angle after making the 7.
 
Back
Top