• All balls go except the 4-1-10 cluster. So you look at which group breaks that cluster more easily, and which group has better 'insurance balls' after the breakout.
• Solids has *3* balls that break it out pretty easily right from this current starting position! So it's a no brainer. 4 in the side if you have a little angle... 2 in the corner with draw otherwise... or 3 in the corner if the 2's too thin to go into the cluster. I also see the possibility of just shooting the 2 and getting shape on the 1 all the way down.
Stripes meanwhile just has the 12 to solve this problem, and you need to fall on it correctly, it's not natural or automatic. If you fail to get on it, you're done.
• Solids also has a couple of hangers, the 2-7, for insurance.
Stripes doesn't really have insurance and you're just hoping to get lucky after bumping the 10.
For the rest, it's roll-your-own, I would probably look for the 2 or 7 to get me on the 6 in the side.
It goes but you want to be a bit closer and straighter. Getting below it is not too bad either, again using the 2-7.