1. If your balls are tied up in clusters, you must make EARLY efforts to break out the clusters. The sooner you break out the clusters the better off you will be.You're a strong player, stick with this as a standard approach.
4. When you can do so without penalty, bump your opponent's balls and help them form clusters & tie them up, to inhibit his ability to run out.This doubles up for your chances at safeties. It's easier to play safe when he's already got more problems to deal with.
6. Create other problems for your opponent whenever it makes sense. Block a pocket, tie up their balls et cetera.As above.
7. Envision the complete run out but be willing to shift gears if you don't get the shape you were looking for. Adjust your game plan or run out patterns as new obstacles are put in your way.And they will be. There's only so far a ball can move before it gets back in the way.
9. Safety play is OK early on in the game if you can't run out, but not so good at the end of the game when you only have a couple of balls left on the table. Playing safeties at the end of a game when your opponent has more balls to hide behind is not the best idea.True, but sometimes you won't have a choice. Some people will still try to run out(and can), but it's on you to make that job harder.
11. Use your object balls discriminately as blocking forces to inhibit your opponent from running out without regard as better players may be able to overcome these types of ploys but these type of defenses can pay big dividends against lesser opponents.They can pay off against better players, too, just not as often.
17. When breaking out clusters, make sure to have an insurance ball available in case you don't get shape on the broken-out balls.Break outs are best into the direction of least resistance for the OB.(Don't try to break it out into and through three balls.)