8 Balll Situation

axejunkie

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I was playing my league match the other night and my opponent left me this at hill-hill. I'm stripes and playing a good player on an 8 foot table and really don't want to allow him back to the table.

The 14 is nearly impossible to cut in the corner, and the only shot I could see was two-railing the 14 into the upper right corner. I tried that and it hit the 2 or 3 ball. He then ran out to win.

Anybody see a better shot here? Maybe three-railing the 14 in the side pocket near the 8 ball (pretty ridiculous shot, but it seemed a desperate situation)?
 

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I don't see an offensive option here without selling out. I was looking at the one rail kick to see if I can make it the corner, but the solids (and the 8 ball) are blocking me from kicking at this softly, which is what I would want to do.

So maybe I would try this safety next time?

Adam <-- not so good at safeties :o
 
absolute safety attempt situation for me. slow roll, freeze the cueball to the 14, leave him jacked up against the 14 or a close as possible. If he runs, he runs but no way Im trying a low % bank and leaving whitey in the middle of the table, thats certain death.
 
offensive options

I see 3 shots you could have taken.
1 shot is the Joe Tucker cut shot....which is actually hitting the foot rail with extreme side english and pocketing the 14 in the corner pocket.
The problem I see with this shot...is the CB might not give you shape on the 8B.
The 2nd/3rd shot is a 2 or 3 rail kick shot, pocketing the 14 in the corner pocket. The 2 rail kick shot would give you the best results for shape on the 8B.

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For an offensive option, I'd probably shoot the spin cut (kick) first, then the 1 (or 2) rail kick second and the two-rail bank third, but I'm not extremely proud of my two rail banks, so...

Even against a good player, though, I'd have been tempted to just roll softly onto the 14 and let him take a jacked-up swing at something from there.

Aaron
 
If the 14 is not frozen why not bank it. You would then have the cue ball go naturally into position for the 8.
It would also depend on the level of my opponent. Shinigami's response makes sense to me if playing a weak player. If playing Corey Duel on a bar box I would go for the run out. If playing against someone of my ability I would play the safe. Long and hard.
 
axejunkie said:

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I was playing my league match the other night and my opponent left me this at hill-hill. I'm stripes and playing a good player on an 8 foot table and really don't want to allow him back to the table.

The 14 is nearly impossible to cut in the corner, and the only shot I could see was two-railing the 14 into the upper right corner. I tried that and it hit the 2 or 3 ball. He then ran out to win.

Anybody see a better shot here? Maybe three-railing the 14 in the side pocket near the 8 ball (pretty ridiculous shot, but it seemed a desperate situation)?

I'd play the rail-first spin shot to "cut" the 14 in the corner. It's easier than the potential bank shots, and I just don't see a safety (other than shinigami's suicide titty-hook).

The shot is very sensitive to exactly how far the 14 is off the rail, though. In your diagram it looks like it might be too far off the rail for me to try that shot, or it might not be; I'd have to see it on a real table to make the call.

-Andrew
 
kaznj said:
If the 14 is not frozen why not bank it. You would then have the cue ball go naturally into position for the 8.
It would also depend on the level of my opponent. Shinigami's response makes sense to me if playing a weak player. If playing Corey Duel on a bar box I would go for the run out. If playing against someone of my ability I would play the safe. Long and hard.

Looks to be big threat of a kiss in that shot, but I could see shooting it with extreme high-left hold. The 14 has a chance to go 1 or 3 rails, and if you can hold the cb in the top-left corner you will have a long straight on the 8 and your opp. will not have a dead hanger. Just have to be sure to avoid the kiss.

Aaron
 
axejunkie said:

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I was playing my league match the other night and my opponent left me this at hill-hill. I'm stripes and playing a good player on an 8 foot table and really don't want to allow him back to the table.

The vast majority of the time, you're not going to be able to stop this from happening. This is a loser situation here.

First, you have a horrible shot and second, you have an 8-ball that's not near a pocket. It's so desperate, your only REAL play might be to tie up the 8-ball (either by banking the 8-ball toward your 14-ball or moving the 5-ball on top of the 8) and after that, you'll have to hope and pray he doesn't take the bait and start pocketing balls without a plan. However, if there's one thing that's pretty certain - the chance of running out from here is slim to none.

I know some people might suggest kicking at the 14 but I wouldn't given where the 8-ball is. EVEN if you make the 14, there's a very good chance you won't have a good shot at the 8.
 
kaznj said:
If the 14 is not frozen why not bank it. You would then have the cue ball go naturally into position for the 8.
It would also depend on the level of my opponent. Shinigami's response makes sense to me if playing a weak player. If playing Corey Duel on a bar box I would go for the run out. If playing against someone of my ability I would play the safe. Long and hard.


What if you were playing Corey Duel on a 8 or 9 footer? Would you still go for the bank? Or would you change your mind and play safe?

I agree with you to a certain extent that I might change my strategy depending on player's strength and table size, but I really can't see myself going for the offensive shot even if I were shooting against Corey. The %'s just don't work out for me. If I miss, I have a very likely chance of losing. If I play a safe, I have a good chance of coming back to the table. Maybe I won't have a good shot, but most likely I'll at least have a chance at another safety.

So agree to disagree? :)
 
shinigami said:
What if you were playing Corey Duel on a 8 or 9 footer? Would you still go for the bank? Or would you change your mind and play safe?

I agree with you to a certain extent that I might change my strategy depending on player's strength and table size, but I really can't see myself going for the offensive shot even if I were shooting against Corey. The %'s just don't work out for me. If I miss, I have a very likely chance of losing. If I play a safe, I have a good chance of coming back to the table. Maybe I won't have a good shot, but most likely I'll at least have a chance at another safety.

So agree to disagree? :)


Well, if you're playing a pro, you might as well kick at the 14-ball at mach 3 and hope you get position on the 8. I mean, it really doesn't matter what you do since you're going to be racking in about 3 minutes anyway.
 
If you've practiced this long rail kick shot, this track shouldn't be too hard to find for contact. Hit it only hard enough to make the ball. If it drops, you have a shot at the 8-ball. If not, the cue is still down table and your last ball is hanging. Again, the most important thing is to kick it only hard enough to make the ball. I like the idea of kicking it closer to a pocket, instead of further away.

EDIT: Apparantly, I don't know how to show a WEI table worth crap. The idea was to 1-rail kick by the 8-ball to push the object ball towards the bottom corner pocket. If anyone cares to help a brother out, feel free to diagram for me.
 
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Andrew Manning said:
I'd play the rail-first spin shot to "cut" the 14 in the corner. It's easier than the potential bank shots, and I just don't see a safety (other than shinigami's suicide titty-hook).

The shot is very sensitive to exactly how far the 14 is off the rail, though. In your diagram it looks like it might be too far off the rail for me to try that shot, or it might not be; I'd have to see it on a real table to make the call.

-Andrew

I got a good chuckle out of that :thumbup:

I didn't really mean to put the ball next to the titty. I just meant close to corner pocket and the rail to maximize difficulty. But yea, all in all, this is just a bad place for the shooter to be at.
 
TX Poolnut said:
If you've practiced this long rail kick shot, this track shouldn't be too hard to find for contact. Hit it only hard enough to make the ball. If it drops, you have a shot at the 8-ball. If not, the cue is still down table and your last ball is hanging. Again, the most important thing is to kick it only hard enough to make the ball. I like the idea of kicking it closer to a pocket, instead of further away.

EDIT: Apparantly, I don't know how to show a WEI table worth crap. The idea was to 1-rail kick by the 8-ball to push the object ball towards the bottom corner pocket. If anyone cares to help a brother out, feel free to diagram for me.

Click on the Pencil (Edit) button on the original diagram.
Make your changes in the pop up window, then click (HTML).
In the Reply box, GO ADVANCED.
Click the WEI box, and in the middle of the

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....Paste (Cntl+V).
Delete this : <iframe src="http://CueTable.com/P/?@2BBgR1CHlm2EQkU2HaHO4NPxc1PQNx4QbrW4iPxc4iOCm4iKrP1kQNx4kQvP4kVUo4kcAV@" noresize="noresize" marginheight="0" marginwidth="0" frameborder="no" width="660" height="430" ></iframe>"> <iframe src="http://CueTable.com/P/?@2BBgR1CHlm2EQkU2HaHO4NPxc1PQNx4QbrW4iPxc4iOCm4iKrP1kQNx4kQvP4kVUo4kcAV@" noresize="noresize" marginheight="0" marginwidth="0" frameborder="no" width="660" height="430" ></iframe>" swStretchStyle=meet type="application/x-director" pluginspage="http://www.macromedia.com/shockwave/download/">

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TX Poolnut said:
If you've practiced this long rail kick shot, this track shouldn't be too hard to find for contact. Hit it only hard enough to make the ball. If it drops, you have a shot at the 8-ball. If not, the cue is still down table and your last ball is hanging. Again, the most important thing is to kick it only hard enough to make the ball. I like the idea of kicking it closer to a pocket, instead of further away.

EDIT: Apparantly, I don't know how to show a WEI table worth crap. The idea was to 1-rail kick by the 8-ball to push the object ball towards the bottom corner pocket. If anyone cares to help a brother out, feel free to diagram for me.

Click on the Pencil (Edit) button on the original diagram.
Make your changes in the pop up window, then click (HTML).
In the Reply box, GO ADVANCED.
Click the WEI box, and in the middle of the [] []....Paste (Cntl+V).
Delete this : <iframe src="http://CueTable.com/P/?@2BBgR1CHlm2EQkU2HaHO4NPxc1PQNx4QbrW4iPxc4iOCm4iKrP1kQNx4kQvP4kVUo4kcAV@" noresize="noresize" marginheight="0" marginwidth="0" frameborder="no" width="660" height="430" ></iframe>
 
OK, here's my idea. See my above post for my rationale. Try to create something with your safety play.

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Beware_of_Dawg said:
absolute safety attempt situation for me. slow roll, freeze the cueball to the 14, leave him jacked up against the 14 or a close as possible. If he runs, he runs but no way Im trying a low % bank and leaving whitey in the middle of the table, thats certain death.
In my opinion this option does not improve your situation. Leaving the 14 on the short rail will allow him to put you back into the same situation or worse. It will give him one free opportunity to make something happen with no punishment. If I selected this option I would get the 14 ball off the rail and in play to force the issue. Either way you're still on the shot end of this.
 
TX Poolnut said:
OK, here's my idea. See my above post for my rationale. Try to create something with your safety play.


Why toy with them? If you can be this accurate with your kick shots, you should just run out.

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axejunkie said:

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I was playing my league match the other night and my opponent left me this at hill-hill. I'm stripes and playing a good player on an 8 foot table and really don't want to allow him back to the table.

The 14 is nearly impossible to cut in the corner, and the only shot I could see was two-railing the 14 into the upper right corner. I tried that and it hit the 2 or 3 ball. He then ran out to win.

Anybody see a better shot here? Maybe three-railing the 14 in the side pocket near the 8 ball (pretty ridiculous shot, but it seemed a desperate situation)?

In my opinion you were screwed once you ran 6 balls then let him to the table. << There's your lesson.

In order to save this game you're going to have to play safe, which is hard to do given the layout. Take a foul as I've shown, and hope for a miracle.

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