Starting to play more 9-ball. It certainly is a lot more fun to practice. I've never played 9 ball leagues, and only played in two 9 ball tournaments ever. Finished in the money both times, but just figured I got lucky, as I just don't play it.
So, I tried the 9 ball ghost for the first time. Won 4 games out of 10, on a 9 foot Brunswick, with 4.75 pockets. Yeah, it's my table, it's not tight, but they are not buckets as balls do "hang up" if you don't hit it right
So, I"m assuming you need 6 games to "beat" the ghost. But man, the clusters, or the ball that has only one pocket, but the ball before it is froze to the other end to the head rail, makes some of these really difficult, do or die situations.
So, I'm going to play "safeties" on certain shots, and if I can hide the "ghost" completely, and Ghost has to kick at the ball, then the game continues. If I don't hook him, I LOSE.
I will shoot as the ghost to kick at it. If "Ghost" misses, then I get BIH, if Ghost hits it, I play the cue ball where it lands. If the Ghost kicks and "hooks" me, then game is over, Ghost wins.
I get 1/4 point for each successful kick performed as the Ghost, thus I could add up to 1 game with 4 good kicks as the Ghost.
I get to play 5 safeties per match (10 games) I can use all 5 in one game if want, but then I'm out the rest of the match.
Anyone ever play it like this before ? Just too many games I know I would not go for the run out, but what choice do I have, the ghost is staring at me and chuckling to "just shoot it" cause he's gonna win if I don't
Ok, not perfect, but anything we add, subtract or do differently to make this more fun, more "real world" type of practice ??
Yeah, I know, there have been lots of threads about the Ghost, and not sure if this was addressed, but it would take me all day to go through them all....
So, I tried the 9 ball ghost for the first time. Won 4 games out of 10, on a 9 foot Brunswick, with 4.75 pockets. Yeah, it's my table, it's not tight, but they are not buckets as balls do "hang up" if you don't hit it right
So, I"m assuming you need 6 games to "beat" the ghost. But man, the clusters, or the ball that has only one pocket, but the ball before it is froze to the other end to the head rail, makes some of these really difficult, do or die situations.
So, I'm going to play "safeties" on certain shots, and if I can hide the "ghost" completely, and Ghost has to kick at the ball, then the game continues. If I don't hook him, I LOSE.
I will shoot as the ghost to kick at it. If "Ghost" misses, then I get BIH, if Ghost hits it, I play the cue ball where it lands. If the Ghost kicks and "hooks" me, then game is over, Ghost wins.
I get 1/4 point for each successful kick performed as the Ghost, thus I could add up to 1 game with 4 good kicks as the Ghost.
I get to play 5 safeties per match (10 games) I can use all 5 in one game if want, but then I'm out the rest of the match.
Anyone ever play it like this before ? Just too many games I know I would not go for the run out, but what choice do I have, the ghost is staring at me and chuckling to "just shoot it" cause he's gonna win if I don't
Ok, not perfect, but anything we add, subtract or do differently to make this more fun, more "real world" type of practice ??
Yeah, I know, there have been lots of threads about the Ghost, and not sure if this was addressed, but it would take me all day to go through them all....
