Please have me added to the list of those that ABSOLUTELY DETEST call pocket nine ball. Some of nineball's majesty is in the way creative players manage to give themselves multiple chances on one shot. For example:
1) Knowing how to hit a bank so that it might double bank on a miss is skill
2) Knowing how to play the current object ball and the nine on the same shot without sacrificing position onto the next ball is often a matter of skill
3) Knowing how to play the current shot while also trying to carom in some other ball without risking losing the shape onto the next ball is often a matter of skill.
Shots that give you multiple chances in nineball are among the weapons of mass destruction in nineball, and are among the fundamental weapons in the arsenal of the most creative nineball players. Why would we seek to find these weapons of mass destruction and destroy them? Slop may be the occasional cost of enabling players to play with this kind of creativity, but it's a price well worth paying.
Addendum: Of course, there is something worse than call-pocket, and that's the ball-in-hand (or option to pass back) after a miss version of nineball occasionally advocated on this forum. By then, you've also stripped away the two way shot from the game, by which point nineball would have no more fascination for me than "pill pool."