9ball vs 10ball... Playing the ghost.....

The Renfro

Outsville.com
Silver Member
If you use the 9balls rules playing the ghost 9ball and 10ball, ie you can fluke shots in, not called shot... Would you think that 10ball is harder by 10% because of the single ball difference or would you consider the percentage higher because of the different racks and how they come apart??? I seem to get more clusters on the 10ball break....
 
10-ball is a whole another beast in itself. Mind you, if you make 2-3 balls on the break and you're not stuck with clusters...there isn't much difference :D
 
10 ball ghost is much harder. I would say in the order of 20% harder. I can beat the 9 ball ghost but 10 ball takes getting some good racks and a much better break (harder and more controlled).
 
10 ball ghost is much harder. I would say in the order of 20% harder. I can beat the 9 ball ghost but 10 ball takes getting some good racks and a much better break (harder and more controlled).

I agree with brandon. My break has gotten alot better and I am now beating the 9 ball ghost more because I can make 2 balls on the break consistently. In 10 ball I still struggle to make more than 1 ball.
 
I agree with the above posters, it's much harder than the 9 ball ghost. Try playing a race to 30 of the 9 ball ghost one day than race to 30 of the 10 ball ghost the next day. Keep alternating like that for 10 days or so.....the results will speak for themselves.
 
10 ball ghost is much harder. I would say in the order of 20% harder. I can beat the 9 ball ghost but 10 ball takes getting some good racks and a much better break (harder and more controlled).

Exactly. Not to mention, with the 10 ball rack, if you dont break from the right spot, hit the 1 ball squarely and with some power, you are gonna wind up with clusters. If you mishit a 10 ball rack, typically, you wind up with some balls bunched up, where a solid, square hit can open the rack up like a 9 ball rack, with every ball in the open.


Eric
 
Making two balls on the break and a shot on the next ball is a must to have a chance to beat the ghost in 10 ball. Not easy for anyone to do. Making one ball on the break and a shot at the next ball in 9ball will let a strong B player beat the ghost.

What I don't hear much when comparing the two games is that just making one ball on the break in 10 ball is a lot harder to runout than making one ball in 9 ball. The extra ball on the table is a huge ball. It blocks more pockets and position lanes when you need to send the CB more than a rail.

Ten ball on a bar box with 4 1/4" or less pockets is a Bit** to runout. 9-ball...not so much. Johnnyt
 
Many times on a ten ball break, the ten ball will squat near the spot in the center of the table. While this might make it easier to play position for at the end of the game, it can block some of the two and three rail routes in a rotation game. The more balls in the center of the table, the more creative you have to be to avoid rearranging them in your travels.

In a nine ball break, the nine moves more and many times will leave the center of the table open for the rollin' rock.

Best,
Mike
 
If you use the 9balls rules playing the ghost 9ball and 10ball, ie you can fluke shots in, not called shot... Would you think that 10ball is harder by 10% because of the single ball difference or would you consider the percentage higher because of the different racks and how they come apart??? I seem to get more clusters on the 10ball break....

Higher than 10%
 
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