Aiming Systems, should we be going backwards?

ShootingArts

Smorg is giving St Peter the 7!
Silver Member
Some good posts on aiming systems and supplemental aiming systems started me thinking about such things. From my perspective often aiming systems seem to be starting from the wrong viewpoint. Generally speaking, during a run if a shot is moderately difficult the easier part of the shot is pocketing the object ball and the more difficult part is stopping the cue ball in the right area, preferably approaching that area from a direction that gives the largest margin of error. Therefore it seems primary focus should be on the cue ball's path and final position.

It is easy to create a fairly simple aiming system since the angle that we hit the object ball is only one variable and by altering the other two, cue ball spin and speed, we can indeed only hit a comparatively few predetermined spots on the object ball. The catch is that speed and spin are usually the major factors determining where the cue ball ends up since we can only vary the hit on the object ball a comparatively few degrees.

Where I am going with all this is simple. My opinion is that first we need to decide the area we want the cue ball to come to rest in and the direction we prefer to approach the area from, granting that it may not always be practical to get an ideal approach angle but it should be considered. Then rather than using only four contact points or however many limited contact points, a system only gives us a rough area on the cue ball to contact and the precise spot hit varies with spin and speed needed to place the cue ball where desired. Leaving the exact angle the cue ball is struck until last doesn't strike me as an adjustment, rather the key to any successful aiming system.

To sum up, it seems that usually what the cue ball is doing after the collision requires more thought than what the object ball is doing if we controlled the cue ball on the last shot. I don't want to modify my preferred spin and cue ball speed to pocket an object ball except as a last resort. This appears to be basic but I have seen both aiming systems and banking systems that seem to ignore what happens to the cue ball. When both speed and spin are determined by what is needed to make the object ball hitting it at a narrowly defined angle we no longer have control of where the cue ball stops at.

Thoughts?

Hu
 
ShootingArts said:
... Thoughts? ...
I would say that you have driven the nail home with clarity and authority. I phrase the process a little differently.

In the preshot routine, the first thing the player needs to do is decide on the whole shot. Like, "three goes there, cue comes back to this rail with right spin, comes here and stops for a nice half-ball shot on the four. This is going to take a little draw and quite a bit of right." A good player won't (and shouldn't) be that verbal about it. Instead, visualize the complete shot.

A mistake that raw beginners make is to visualize a shot that doesn't include where the cue ball goes. Intermediate players will have caught on to the overwhelming need to play position, but they will often visualize shots that are impossible. Like "shoot this 15-degree cut and draw the cue ball straight back." Shots that even Lassiter couldn't have done.

Advanced players will have worked out where they can send the cue ball from various shot positions -- "I can play the five ball cross corner, and if I twist it a little, I can park the cue ball behind the six for shape or safe." Visualize the shot and then execute. At this level of play, I think any system -- if strictly adhered to -- will hurt rather than help. The main task becomes not pocketing the ball but in sending the cue ball to the right location. In the case of the bank above, once the player has decided to twist the ball some for the sake of the cue ball, the aim needs to be automatic to compensate/allow for the squirt, swerve, throw, transferred side, and bite on the cushion that will all change the path of the object ball towards the pocket. No aiming system I know of can deal with that sort of calculation, but the subconscious feel of a good player can get it right for a surprising range of situations.
 
Thats why we set up shots and shoot them with various amounts of speed and spin, alot of the shots you encounter have almost endless options of positioning the cue ball.

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I like to warm uo with shots just as these. A,B,C,D labeled balls are cue balls. On these shots a good player should be able get just about anywhere on the table. I also practice alot more difficult shots but I always start out with the easier shots to get into stroke.

SPINDOKTOR
 
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