back-hand swoop and cue twist poll

Do you think there are any shots that require back-hand swoop and/or cue twist?

  • yes

    Votes: 20 19.2%
  • no

    Votes: 84 80.8%

  • Total voters
    104
squirt, swerve, throw "feel"

SpiderWebComm said:
That's assuming the feel adjustment is part of the execution phase, AND if there even IS a feel adjustment.
Just to be clear, the "feel" adjustment refers to the small corrections in aim required to compensate for squirt, swerve, and throw for a given shot speed/angle/distance, cue elevation, and ball/table conditions. No aim compensation method (e.g., BHE, FHE, or BHE/FHE combo) is perfect in all situations, so "feel" is required, IMO. For more info, see:

Regards,
Dave
 
Spidee:
That's assuming the feel adjustment is part of the execution phase, AND if there even IS a feel adjustment. This is a fascinating thread, but I think you guys are assuming a lot of stuff you don't know because neither of you are elite players or swoopers. It's speculation. I'm not saying I don't agree with you. I'm just trying to keep this balanced for the other readers so they don't read this stuff as gospel--- because none of it is. I dont see the top filipinos messing with bridge length either. Not EVER, just saying not OFTEN at all.

I'm not sure which parts you're talking about, but some things we've said are gospel. In particular, except for a very narrow selection of shots that just happen to balance squirt and swerve just right, "mechanical" adjustments for squirt (like BHE) cannot be accurate without some "guesswork" adjustment. This is a given that's independent of the player's skills - the only thing that's open to question is how the "guesswork" adjustment is made and which method is best for the individual player.

Another thing that's gospel is that some ways of aiming or stroking are inherently (independent of the player's general skill level) more consistent and accurate than others. In particular, it's inherently more accurate and consistent to stroke the cue in a direct line toward the point you want to hit on the CB (a "simple" stroke), rather than trying to hit the CB contact point by stroking forward and sideways at the same time (a "compound" stroke), timing the curve perfectly so that the tip's forward motion and its sideways motion intersect at the CB contact point.

Let me emphasize again that I'm not (and I don't think Dave is) saying one method is better than another for everybody. But these inherent additional challenges are independent of the player's general skill - one player may be better at dealing with them than another, they may even be smaller difficulties than the alternatives for some players, but they're "built-in" to the techniques so nobody can simply avoid them, and every player should benefit from knowing about them and making informed choices with them in mind.

pj
chgo
 
Last edited:
gospel truth

Patrick Johnson said:
I'm not sure which parts you're talking about, but some things we've said are gospel. In particular, except for a very narrow selection of shots that just happen to balance squirt and swerve just right, "mechanical" adjustments for squirt (like BHE) cannot be accurate without some "guesswork" adjustment. This is a given that's independent of the player's skills - the only thing that's open to question is how the "guesswork" adjustment is made and which method is best for the individual player.

Another thing that's gospel is that some ways of aiming or stroking are inherently (independent of the player's general skill level) more consistent and accurate than others. In particular, it's inherently more accurate and consistent to stroke the cue in a direct line toward the point you want to hit on the CB (a "simple" stroke), rather than trying to hit the CB contact point by stroking forward and sideways at the same time (a "compound" stroke), timing the curve perfectly so that the tip's forward motion and its sideways motion intersect at the CB contact point.

Let me emphasize again that I'm not (and I don't think Dave is) saying one method is better than another for everybody. But these inherent additional challenges are independent of the player's general skill - one player may be better at dealing with them than another, they may even be smaller difficulties than the alternatives for some players, but they're "built-in" to the techniques so nobody can simply avoid them, and every player should benefit from knowing about them and making informed choices with them in mind.
I like your gospel.

Amen!

Good work,
Dave
 
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