Some rules of the game:
The balls are set up as shown, (see the video, click here) one ball on foot spot, and the rest in ascending order placed frozen at the diamonds, as shown. Each ball is worth its number in points (15 ball worth 15 points, 3 ball worth 3, etc). Sixty one points wins the game, or highest score if more than two are playing. There is no safety play. If you miss your ball, that value is deducted from your score. If you hit the wrong ball, that value is deducted. If a scratch in the pocket, then must shoot forward from the headstring (as in straight pool). If table scratch, then leave cue ball in position (deducting points as mentioned).
The opening shot on the one-ball is a soft spot shot, with the cue ball gently dislodging the 3-ball, which, after sinking the 2-ball, allows a draw off the 3 into the 5, and leaving position on the 4. The 5 can then go into the side, or far corner(s) and get position on the 6. The game tests all your skills, especially banks, multi-rail positioning, nudging balls, etc. The 7 ball is almost always banked, one way or the other. It's rare to play the 7-8-9 combination, but can be done. Once you get past the 9, position on the 10, 11, and 12 are relatively straightforward because the opposite rail is now clear. Trouble comes again with the 13, 14, and 15. One strategy is to try to dislodge the 15 when playing the 2 ball (or when playing the 4-ball, as shown), so that the 13/14 combo can be played, otherwise it's back to banking one or more of the remaining balls.
If you see anyone run this table, you'll have a serious game on your hands!
The balls are set up as shown, (see the video, click here) one ball on foot spot, and the rest in ascending order placed frozen at the diamonds, as shown. Each ball is worth its number in points (15 ball worth 15 points, 3 ball worth 3, etc). Sixty one points wins the game, or highest score if more than two are playing. There is no safety play. If you miss your ball, that value is deducted from your score. If you hit the wrong ball, that value is deducted. If a scratch in the pocket, then must shoot forward from the headstring (as in straight pool). If table scratch, then leave cue ball in position (deducting points as mentioned).
The opening shot on the one-ball is a soft spot shot, with the cue ball gently dislodging the 3-ball, which, after sinking the 2-ball, allows a draw off the 3 into the 5, and leaving position on the 4. The 5 can then go into the side, or far corner(s) and get position on the 6. The game tests all your skills, especially banks, multi-rail positioning, nudging balls, etc. The 7 ball is almost always banked, one way or the other. It's rare to play the 7-8-9 combination, but can be done. Once you get past the 9, position on the 10, 11, and 12 are relatively straightforward because the opposite rail is now clear. Trouble comes again with the 13, 14, and 15. One strategy is to try to dislodge the 15 when playing the 2 ball (or when playing the 4-ball, as shown), so that the 13/14 combo can be played, otherwise it's back to banking one or more of the remaining balls.
If you see anyone run this table, you'll have a serious game on your hands!
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