BillYards said:The best thing to be able to do in 9-ball is to have time to test out the table... so you can figure out where to place the cueball (where to break from) and what speed is needed to pocket a ball consistently... usually either the corner ball or the one ball.
Also back off on speed (but still follow through) and try to control the cueball, getting it to stop somewhere between the side pockets.
mnorwood said:I beleive that the weakest part of my 9ball game is my break.
Could anyone provide a list of best practices for the 9ball break?
Thanks!!!
pillage6 said:Joe Tucker's Racking Secrets. It's good to have a good break, but if you know how to read the rack you will have an even better one.
vrob said:Remember nobody or any device of the week can teach you or tell you how to make a ball on the break 100% of the time (if someone can, we need to talk!!!). What you will be looking for is full contact of cueball and head ball,and some kind of position that is repeatable. I know their will be alot that will say you have to do this or that, my advise would be to buy a BreakRak from Charley Bond, and practice to see what works for you. And no im not getting paid for the plug, just very happy and impressed with the results of his product.
Eric. said:I've used Joe T's book for a while. The most improtant tidbit I came away with is that there are ways of reading the rack which will tell you where to break from to give yourself a good chance of making a certain ball. Also, if you can hit the 1 ball accurately, with speed, this will take you far. I know there are some that say that you just need a firm (15 to 17 MPH) stroke with an accurate hit to "break well", I disagree with that. With some tables/conditions you have to be able to nail the rack (23-25 MPH break speed).
Eric
Jude Rosenstock said:Ok, just on quick note, most people can't break that hard. In fact, out of all the people I know on this board (pros included), I'd say over 90% can't break that hard or don't. 23-25 mph is a real feat.
Actually, I think alot of good players break in the low 20's WITH control. I'm no top player, but I can break all day long clocking 23 MPH, without the CB flying around the table. Watch some Accu-Stat vids, you'll find alot of top players breaking around this speed. FWIW, I clocked 30.2 at Valley Forge a few years back and won a Sardo Rack (the runner up got 2 Sardo Racks). Now, I have no control over the CB at that speed nor do I try to hit it that hard ever.
Now, lets address this seriously and thoughtfully. What are the possible outcomes from a break? How can we break them down? I'll start here and everyone can let me know what they think:
1. A ball is pocketed on the break and shooter has position.
2. A ball is not pocketed on the break and shooter has position.
3. A ball is pocketed on the break and shooter does not have position.
4. A ball is not pocketed on the break and shooter does not have position.
5. Scratch on the break
6. Nine-ball is pocketed on the break.
Now, 1 and 6 are ideal but for reality's sake, we'll forget to discuss 6 since nobody has proven a reliable way to replicate making the nine on the break without certain rack characteristics. With that said, what is your worst fear? Is it #2? It must be if you choose to break as hard as you can. If you think making a ball is absolutely paramount to winning, #2 would be your primary fear. However, your experience from making a ball on the break and parking whitey should tell you that position on the 1-ball isn't necessarily a given. In fact, there will be plenty of times when you won't have position and you'll have to push-out.
My biggest fear is your # 5. BTW, where the 1 ball ends up after the break is predictable. If you hit the rack hard (I never said as hard as you can), you can drive the 1 ball past the side pocket, around the rails, to end near the corner pocket you broke from. The problem with doing that is that if you don't make a ball on the break, the opponent starts off with a decent shot. A good example of this break is Charlie Williams. Watch him break. He hits from the side rail, using a spin/flat ball break and drives the 1 ball 3 rails to end up near the corner pocket.
Now, what's interesting about a push-out between two evenly ranked players is that it creates a coin-toss situation. If you're better than your opponent, then the situation obviously favors you since you can push to a spot where a weaker player would feel uncomfortable yet you know what to do. Regardless, I can count on one hand the number of times I was at a complete disadvantage while pushing.
I like to push to a jump shot.
With that said, my greatest fear is #5 and I'll tell you why. Against a C-level player (I'm an A), a scratch on the break will mean there's a 50% chance I'll lose the game. Against an A-level player, there's a 90% chance and against a pro, I should just concede. Scratching on the break is a huge swing in momentum and far more likely to happen if you're breaking hard then the chances of breaking medium, not making a ball on the break and having your opponent run-out (or win the game w/o losing control).
Simply put, you cannot look at balls-on-the-break as the determinate on your approach to breaking, at least as far as speed is concerned. You must weigh the good with the bad. The mega-break is pool's Hail-Mary. Although you can make 9-ball very easy breaking that way, you can also make it terribly easy for your opponent. Even against a top-rank player, failure to make a ball on the break means the table has 9 balls to deal with. There could be clusters and difficult position plays. There's a reasonable chance a mistake could be made. Give that player ball-in-hand at the start and you're in for a world of hurt. You're better off switching to different break-positions then an automatic increase in speed.
Furthermore, you should really tinker with medium speed. The results from hitting the rack full will make others believe you're breaking hard even when you're not. I do admit, there are times when I'll crank it up a notch but even then, it's far more controlled then what I'm capable of.
Eric. said:I think we somewhat agree, Jude. One thing I was referring to is that there are some that feel that all you need in a break is to hit the rack dead straight on the 1 ball and that you never have to hit it harder than about 15-17 MPH. I feel that those people are leaving them selves short on their break aresenal. I think to have a good arsenal of breaks, you (and me) need to be able to break hard, with control, when the need arises. If the table isn't giving up balls easily, the hard controlled break can be the difference.
Eric >one man's opinion...
Jude Rosenstock said:In reference to your push-to-a-jump strategy, I seriously recommend getting away from that. I know there are people who openly employ this strategy, having a lot of confidence in their ability to jump but this is an unnecessary risk.
For starters, you're assuming your opponent cannot jump or is hesitant to jump. Secondly, if the shot is passed back to you, you're assuming you can not only make the ball but get position which is the real trick behind jumping. The risks are obvious and a knowledgeable opponent is going to weigh that out before passing it back to you.
My secret-weapon preference when pushing is to leave a simple kick-safe. I only do this when pushing to open ground leaves an obvious safety and I KNOW I can nail a luke-warm safe with the possibility of alcatraz if executed well.
The key is to get away from the idea of maintaining control of the table. That's simply contradictory to what a push is. Ideally, you want to create a coin-toss whether they take the push or not. At least with a kick-safe, even top professionals will make a mistake sometimes.
I was once playing a female pro in a league match. In an important game, she made a ball on the break and tried to push to a jump shot. Unfortunately, she failed to hide the cue-ball and left me a simple safety which cost her the set. She fouled and I ran out. Had she hid the ball too well, I would have passed it right back to her and had it been hidden just enough (like she had hoped), I probably would have nailed that one, too. The proper play would have been to tie-up balls while leaving me nothing. Set-up the coin-flip.
Eric. said:Sounds like are are saying the same thing regarding push out strategy. I prefer to push to a jump kick situation where the jump is easy but the safety is a 50/50. A good example is where the 1 ball's path to the corner pocket is blocked by another ball. If possible, I would push, hitting another ball (say, into the 7 to block the 4 from going) or push the CB behind the 7 where the jump is easy for most but the 1 ball wouldn't go if you hit it dead on (spot A):
START(
%AS2G6%B`9P9%C`9X3%Df2D8%EN6F6%FZ6O7%Gi0G1%HG2S4%IL7O4%Pc2K6
%Qo9F3%Wm7H0%Xd1K6
)END
http://endeavor.med.nyu.edu/~wei/pool/preset/9ball.html
From this spot, it creates an interesting situation; the only problem ball is the 1. If you jump and leave a shot, you're done. If you hit it good and get a roll, you might get safe and put your opponent in a situation where he's the underdog. I feel that you are a slight underdog any time you push. I like to push toa spot where the shooter needs a roll to become the favorite.
Eric >commuting to Jersey, will check in tomorrow
third_i said:9 ball has a very good setup for breaking, I can call a ball on the break and make it 4 out of 5 times if the rack is in the right spot. You don't have to hit it hard but hit with 'stun english' to stop the cue ball and the ball to the right(or left, depending on what side of the table I'm breaking from) goes in the corner pocket. If you miss by about 5mm and hit it hard the 9 will go towards the pocket. Most of you probably won't believe me but if you're ever in tampa I'd be happy to play you and you will be shocked.