Colin Colenso said:
btw: The shape of the curve appears parabolic y=k(x*x) +c but that is just an appearance. You could create parabolas that closely trace many curves, but I doubt they would be exact.
Well, Coriolis thinks that it is a parabola until the cue ball loses its excess spin and starts rolling in a straight line. This assumes three things which are not always true:
1. The cue ball is on the surface of the table and not bouncing. In fact, it is usually bouncing a little right after contact with the object ball and while it is in the air, it moves in a straight line as seen from above. Each time the cue ball lands while bouncing, it makes a quick change in direction, so as seen from above the path is a series of straight lines until the cue ball stops hopping. This is hard to see on the table, but it is well-modeled in Virtual Pool, which shows you the path of the cue ball in three dimensions.
2. The coefficient of friction between the cue ball and the cloth is independent of the speed of rotation of the cue ball. So far as I know, this has never been measured, and it is difficult to do so.
3. The normal slowing of the cue ball (rolling friction) is much, much smaller than the sliding friction which is usually acting to speed the cue ball up. This has not been looked at in the studies I've seen, and I suspect that rolling friction will make the path of the cue ball slightly different from a parabola.
The cue ball doesn't go in a straight line off the object ball and then curve unless it is in the air. The curve starts immediately after the cue ball leaves the object ball. It is hard for the eye to catch the initial part of the curve.
There is a very simple system for determining the final direction of the cue ball if the cut angle and amount of draw or follow on the cue ball is known. For this system, if the cue ball is rolling smoothly on the cloth, it has "unit" follow for this system. It is possible to get "unit" draw on the cue ball if it is not far from the object ball. Given the amount of draw or follow and the cut angle, you need to draw (or imagine) two lines on the table going out from the cue ball which represent the cue ball's spin and speed just after the collision, and then the cue ball's final direction and speed are given by a point on the line joining the far ends of those two lines. With a little practice, this system is easy enough to use in play if you don't have a feel for the final path.
As for the original question, draw seems to cause a more dramatic change in the path of the cue ball because for most cases the initial and final paths of the cue ball are separated by a much larger angle -- the cue ball "turns" more with draw. This is not always the case. In the Artistic Pool competition shots, there is a trick shot in which the cue ball is played with follow directly between a pair of balls, so the cue ball is pushed back partly towards you and then when the follow takes, it gives a very dramatic curve. This shot is illustrated in Mike Massey's latest column in "On The Wire," a West Coast monthly pool newspaper.
For an example of "turning more" with draw consider a half-ball shot. If you play it with smoothly rolling follow (call it "unit" follow), the cue ball starts out at 60 degrees from the line of your stick and then bends forward to 34 degrees, a change of 26 degrees. If you play with "unit" draw, the cue ball is pulled back to an angle of 109 degrees (slightly backwards) from the path of your cue stick, for a "turning" of 49 degrees. (In practice, for most people, a half-ball draw shot gets close to a 90-degree final angle because they don't hit the cue ball far enough off center, or there is enough distance to the object ball that some of the draw is lost, or there are some other friction effects as Colin mentioned.)
It is very rare to get more than smoothly rolling follow (the test in a message above was first mentioned in Byrne's "Advanced Technique" book and in BD), but it was observed on the Jacksonville tape. With "excess spin" on the cue ball (more than the "unit" spin mentioned above), the bottom of the cue ball is actually moving back towards you on follow shots, and the top of the ball is moving back towards you on draw shots at the instant the ball leaves the tip. Of course, if there is much distance to the object ball, the extra is gone by the collision.
Here is a related puzzle: We see a freight train going sorth down the track at 60 MPH. I say, "There is a part of that train that is always going nouth." What part is that?