Make Yer Own Rules -- Who Cares?
rgeary said:
We play opposite. Make your own balls. There are less of them, but mixed among more balls that you cannot touch.
Maniac said:
This also helps two players from "ganging up" on the other. ...
Although Cutthroat CAN be played seriously

, it is NOT a serious game. You've got the basic idea of how the game is played, so play around a few times until you can all settle on what you think is a fair set of rules.
This is what we did one night for fun (I have only done this once). Two of us are fairly strong players and one of us was somwewhat weak. We wanted to do something that would at least keep the weaker player in the game (keep us from ganging up on him), so this is what we decided on:
1. First out/first loser is 11-15 and last in rotation in the next game and the winner/last standing is 1-5 and first in rotation (also gets the break)the next rack.
2. Any ball, 1-5, racked in front; any ball, 6-10, on one of the back corners; and, any ball, 11-15, on the other back corner.
3. Breaker may hit any ball on the break and, if he makes ANY ball on the break, he continues to shoot unless, of course, he scratches on the break. In this case, 2nd in rotation has ball in hand in the kitchen.
4. Afterwards and during the course of normal play, in the case of all cueballs SCRATCHED or jumped off the table, the incoming shooter has BIH in the kitchen.
5. Legal shots were defined as in the BCA rules: after contact, ANY ball must go to a rail or into a pocket. Failure results in a foul. This is NOT BIH! See Rule 7.
6. Balls other than the cueball jumped off the table are pocketed and not respotted. This is considered a foul. This is NOT BIH. See Rule 7.
7. On ALL fouls, the incoming shooter can decide whether to play the cueball AS IT LIES, or to have the previous shooter shoot again from where the cueball lies.
8. While shooting, object ball groups MUST BE ALTERNATED. That is to say, a player with the 1st group, if he pockets a 2nd group ball first, must next shoot at a 3rd group ball, then again at a 2nd group ball, then a w3rd, and so on. This is, naturally reversed if he shoots first at a 3rd group ball.
9. When taking his first shot, the incoming player may shoot at ANY group, regardless of his previous alternation.
10. A player may "sacrifice" any of his balls to gain position on an opponent's ball. He may also elect to "sacrifice" several of his own balls IN A ROW! However, if a player has ONLY ONE BALL LEFT, he may NOT "sacrifice" this ball. We did this because it gave the two stronger players too great an advantage on the weaker player to allow a sacrifice on the last ball.
11. When a player completes his "sacrifices," his next shot MUST be at a ball in the group that would fall in jis already established alternation, as described in Rule 8, above. This means that, if I last shot at, e.g., the 13, then did a couple of sacrifices, I would next have to shoot at the 6-10 group, in order to remain in the proper alternation.
12. If a player sacrifices on his INCOMING (first shot), alternation has not yet been established and Rule 9 applies.
Oh yeah, I forgot:
13. Call pocket on all shots, including "sacrifices" -- not pure slop.
That's about the gist of it. Would you believe it took us less than 3 minutes to come up with this c**p? Anyway, here's the outcome:
Played 20 games.
I had two 10-and-outs, also additionally sacrificing a couple of balls in between, and wound up winning 8 of the games.
The other stronger player also had two 10-and-outs, also sacrificing a couple balls in between, and he won 10 of the games.
The weaker player won the other two games.
So, we STILL pounded the heck out of the weaker player -- BUT, he WAS kept in every game until near the end and had MANY fairly easy opportunities to get out! The REAL upshot of the whole thing is that we had an ABSOLUTE BLAST "keeping each other honest" about where we were in the ALTERNATION aspect, especially after multiple "sacrifices" (at our ages, this was easy to forget

)!
As I said, I only did this ONCE! I'm NOT suggesting anyone else do this, although we DID have a ton of fun. I'm just using this as an example of how a simple game like Cutthroat can be quickly modified for fun and enjoyment -- who cares about the "REAL" rules?