While it's true that I need 10-5 from nearly everyone, and especially you and JoeyA, I think I would have also lost at 14.1 to that guy.lfigueroa said:But, but, Bob, everyone knows you don't play 1pocket. How about at 14.1?
Lou Figueroa
While it's true that I need 10-5 from nearly everyone, and especially you and JoeyA, I think I would have also lost at 14.1 to that guy.lfigueroa said:But, but, Bob, everyone knows you don't play 1pocket. How about at 14.1?
Lou Figueroa
Thanks Jim.av84fun said:VERY interersting post Jim. Great that you included the throw and non-throw cb paths since SO many diagrams fail to do that and are therefore, quite misleading.
But you threw me a curve with your comment in bold above. Can you give me the quick and dirty about why follow or draw would eliminate CIT?
THANKS!
Jim
I have a model in mind, but from what I've read, I don't think the people who study and theorize about friction (tribologists) put much stock in it. Since it works for me, I'll just mention that surfaces, even polished ones, are riddled with tiny protrusions (asperities). You can imagine them colliding with each other, and these collisions would tend to push the surfaces apart. If the asperities are generally less steeply sloped near the top than near the bottom, the friction force (the sum of all the tiny individual collision forces) will tend to point more perpendicular to the surfaces as the surfaces separate, thus less parallel or tangential force remains. For some particular surface speed, the surfaces separate until equilibrium is reached and the normal force force trying to push the surfaces together equals the collision force trying to separate them.Patrick Johnson said:...I also know that a higher speed impact reduces horizontal throw, but I don't know the mechanism for that - can you explain how that works for the physicsaholics among us?
Yes, more or less. "More or less" because while the geometry is straightforward, the measurements of how the friction force varies with the pressure between the balls and surface speed, still leave some doubt. But going with Dr. Dave's model, let's compare 15, 30 and 60 degree cut shots at stun and natural roll, using a cueball speed of 7 mph (a little faster than lag speed) and no sidepsin.Patrick Johnson said:Do you know the relative magnitudes of these two effects when combined like this?
Well, for what it's worth, my thinking is that it's best not to think in terms of ball fractions (unless you're Bob Jewett's opponent). I mean, even if you set the practice balls up according to Jeff's in-line method (or the circle method) where you know what the correct fractional hit should be, it might be better to put that out of your mind and just sort of get the "feel' of the shot. In normal play, with random cut angles, no one is going to be reporting the right fraction.Patrick Johnson said:But for this to be worthwhile, he needs offsets he can align using ball fractions, doesn't he?
pj
chgo
JAL:
It seems plausible to me then that "burning in" various fractions, even if they occur at irregular intervals, might be as good.
I just wanted to highlight this part of Jim's response. Stated simply: if you change a fullish cut shot (about a 3/4-full hit) only by going from stun to draw, you change the cut angle by 2 degrees. That's a significant change for a 4-diamond long cut shot. Any aiming system worth its salt needs to get the aiming line to better than 2 degrees. The conclusion will be obvious to some.Jal said:... The predicted throw angles with stun are 2.19, 1.70, and 0.89 degrees, respectively. With natural roll, they are 0.20, 0.39 and 0.67. The percentage reductions in the throw angles due solely to the shifting of the friction to a more vertical orientation are, 74%, 50%, and 13%, respectively. ...
Bob Jewett said:I just wanted to highlight this part of Jim's response. Stated simply: if you change a fullish cut shot (about a 3/4-full hit) only by going from stun to draw, you change the cut angle by 2 degrees. That's a significant change for a 4-diamond long cut shot. Any aiming system worth its salt needs to get the aiming line to better than 2 degrees. The conclusion will be obvious to some.
Jal said:The predicted throw angles with stun are 2.19, 1.70, and 0.89 degrees, respectively. With natural roll, they are 0.20, 0.39 and 0.67. Jim
Jal said:Jeff, sorry for the delay. Wow, you've been doing some work! I'm wondering how you figured it all out using compass and protractor....or maybe you did the trig?
As you say, you could make some sort of gauge to set them up quickly. If you don't have their locations along the line in numerical form, I could help, if you like.
As for the circle setup, I did come up with it, but likely many others have as well.
I was thinking that you might be able to get a good distribution of offsets just by placing the balls at selected intersections of the diamonds. I thought about writing a small program to figure the various cut angles, but laziness won out. Still, it might be a good alternative, though the cut angles would be a bit dependent on table size. I think your way might be more accurate, although it also depends on table size, and it should allow for the fact that diamond markers are not a fixed distance from the edge of the cushion in going from table to table style.
Jim
Yes they are when you have the same amount (magnitude) of backspin as you would have in topspin if the ball were rolling. This happens when the cueball is struck with a tip offset 2/5'ths of its radius below center, and doesn't have time to lose any of that backspin before reaching the object ball (ie, fairly fast shots where the balls aren't too far apart). In both cases, draw and roll, the cueball has a spin/speed ratio of 1.bluepepper said:Jim, is it the same figures for draw? ...
bluepepper said:In my experience, the sharpest cuts occur when using extreme draw. Maybe I'm deluding myself, but whenever faced with cinching an extreme cut, I draw the ball.
Jeff
Jal said:Thanks Jim.
As Pat described, draw and follow tend to reduce horizontal throw by changing it more to vertical throw, and by increasing surface speed (which reduces the friction force itself). Vertical throw doesn't really affect the shot, only the remaining horizontal component does.
On top of this, the contact time is finite (not instantaneous) , which means the balls travel along a chord of a circle (more or less) while in contact. This shifts the tangent line a little, ie, the balls emerge from the collision at a different "contact point" than the initial one. This means there is always a little "negative throw" built in and this further reduces "positive throw" (positive throw being in the direction of the cueball along the tangent line, "negative in the opposite direction of the cueball). The faster the shot, and the greater the cut angle, the larger this effect.
All in all, with medium to fast speed and a fully rolling cueball (or reverse rolling, as in lots of draw), throw is reduced to something like a few tenths of a degree according to calculations (less than 0.5 degrees at all cut angles and considerably less at small cut angles). But throw theory, namely the dependence of the coefficient of friction on surface speed and normal pressure, isn't exactly rock solid, imo. The specific numbers spit out by the computer can't be taken as gospel. (Maybe I should have mentioned that above, but it gets tedious when you're forever qualifying everything.)
Jim
Jeff, I completed the math and will have the numbers for you this evening. (I have to write a small program.) It won't take much work to do the program, but if you've decided not to go ahead with this for some reason, please let me know.bluepepper said:...As for the numerical ball positions, if it's easy for you to do that would be great, but don't go out of your way....
Thanks Jim.av84fun said:Great explanation Jim...I even understood some of it!! (-:
The reason I asked is that in Sciene of Pocket Billiards,(1989) Koehler wrote that in his experiments, the speed of the CB "did not discernibly effect the throw angle." (p. 38)
The magnitudes of variations you cite seem to confirm that few shots would be made or missed based solely on the single variable of speed. Is that right do you think?
THANKS!
Jim
Jal said:Thanks Jim.
I think what you said about speed is true when the object ball isn't very far from the pocket and the shot speed variation isn't too great. But if you look at a 30 degree cut, for instance, shot with stun and zero english at 3 mph and 10 mph, the calculated throw angles are 3.55 deg and 1.11 deg, respectively. That 2+ degree difference is enough to miss quite a few shots.
These numbers are from Dr. Dave's model, which are based on measurements done by Wayland Marlow (The Physics of Pocket Billiards). I don't know if he (Marlow) used frozen object balls, one acting as a proxy cueball, to obtain his numbers. If so, this puts them in question, a little. But going with them, it appears that the coefficient of friction, which is the ratio of the friction force to the force acting normal to the surfaces (the latter being the one that propels the OB in its forward direction), can vary by as much as a factor of 10 from very slow to very fast surface speeds. Maybe the actual variation is less, but it seems likely that there is still some considerable difference, whatever it is. I doubt that the actual variation is something like, say, 30%, compared to Marlow's data which indicates something like 1000%. I've done some crude tests myself and indeed the variations were roughly what Marlow got, but alas, I used frozen OB's.
I've read Koehler's book too but have forgotten how he did his experiments, if he described them at all, which he wasn't inclined to do as I recall.
Jim
Jal said:Jeff, I completed the math and will have the numbers for you this evening. (I have to write a small program.) It won't take much work to do the program, but if you've decided not to go ahead with this for some reason, please let me know.![]()
Jim
I was thinking about how just playing normal shots and guessing which 8th ball shot should apply might be even better for ingraining them