I'm new to this forum and very glad to have found it. Just got back into pool and find myself frustrated and on the same plateau that keeps driving me out of the game. If I'm not getting better and can't figure out why, I find something else to pursue.
Anyway, I'm a decent player who plays mainly straight pool with a high run of mid-50s and typically when I do play have a high daily run of a couple of racks. But shotmaking is always my downfall. Easy shots very often end my runs. I figure I need a more consistent way of aiming and recognizing angles. So I've been searching for a good aiming system through old threads here and have scoured the web.
As my first post I figured I would show you what I've been working on. I'd never tried dividing the cueball or object ball into equal segments, assuming that the progression of release angles going from a straight shot to a thin cut couldn't possibly be linear enough to be useful, since we're dealing with spheres and nonlinear calculations. But I'm desperate so I did some basic stuff drawing some paper pool balls with a compass and figuring out angles with a protractor.
As it turned out, dividing the cueball into 8 equal segments from edge to edge, and using the dividing points between those segments as aiming points toward the edge of the object ball yields surprisingly linear results:
Ex. Cuts to Left Using Right Edge of OB as Target
CB Right Edge 0 degrees
CB Right 1/8 7 degrees
CB Right 1/4 14 degrees
CB Right 3/8 21 degrees
CB Center 30 degrees
CB Left 3/8 39 degrees
CB Left 1/4 48 degrees
CB Left 1/8 60 degrees
CB Left Edge 90 degrees
This shows that the first 4 shots are an equal 7 degrees apart, shots 5-7 are an equal 9 degrees apart, and shot 8(at 12 degrees) is just an extra 3 degrees wider than the previous 9 degree shots. Only from the 8th to the final shot is there a large enough range to require significant adjustment, whether by feel or further division.
I created a visual, showing the actual angles using my protractor on the computer screen, of this in the link below. Forgive me if there's a simpler way to create this link. I realize it's quite bulky.
http://CueTable.com/P/?@2AaqX2BULV2COPQ2DIcK2EBIs1FGGW1GMBn1HROh4IUjW3Qapr2UaqX3Uaxb2VULV3Vapc2WOXR3Wapc2XIcK3Xapb3Xapb2YBIs3Yapb1aGGW3aapb1bLkm3baxc1cROg3cbGb4dUjW3dahc3lapr3lbCn3qWbPDividing_the_cueball_into_8_equal_parts_from_left_to_right_edge_and_using_the_dividing_lines_as_aiming_points_towards,_in_this_case,_the_object_ball's_right_edge_gives_the_shooter_7_practically_equally_spaced_shot_angles_to_work_with._The_8th_is_only_slightly_wider_at_12_degrees.&My_rough_calculations_in_degrees_for_the_9_shots_available_using_these_aiming_points_are:_0,7,14,21,30,39,48,60,90_&ZZ4rDcW________________________12&&&30&ZZ3safS__7&_degree&angles&ZZ3tRfp_______9&___degree_&angles&ZZ@
Thanks for reading. Hopefully this is of use to some of you who haven't visualized these angles before. As for recognition of these angles when they come up, I guess that's where lots of practice comes in.
Jeff
Anyway, I'm a decent player who plays mainly straight pool with a high run of mid-50s and typically when I do play have a high daily run of a couple of racks. But shotmaking is always my downfall. Easy shots very often end my runs. I figure I need a more consistent way of aiming and recognizing angles. So I've been searching for a good aiming system through old threads here and have scoured the web.
As my first post I figured I would show you what I've been working on. I'd never tried dividing the cueball or object ball into equal segments, assuming that the progression of release angles going from a straight shot to a thin cut couldn't possibly be linear enough to be useful, since we're dealing with spheres and nonlinear calculations. But I'm desperate so I did some basic stuff drawing some paper pool balls with a compass and figuring out angles with a protractor.
As it turned out, dividing the cueball into 8 equal segments from edge to edge, and using the dividing points between those segments as aiming points toward the edge of the object ball yields surprisingly linear results:
Ex. Cuts to Left Using Right Edge of OB as Target
CB Right Edge 0 degrees
CB Right 1/8 7 degrees
CB Right 1/4 14 degrees
CB Right 3/8 21 degrees
CB Center 30 degrees
CB Left 3/8 39 degrees
CB Left 1/4 48 degrees
CB Left 1/8 60 degrees
CB Left Edge 90 degrees
This shows that the first 4 shots are an equal 7 degrees apart, shots 5-7 are an equal 9 degrees apart, and shot 8(at 12 degrees) is just an extra 3 degrees wider than the previous 9 degree shots. Only from the 8th to the final shot is there a large enough range to require significant adjustment, whether by feel or further division.
I created a visual, showing the actual angles using my protractor on the computer screen, of this in the link below. Forgive me if there's a simpler way to create this link. I realize it's quite bulky.
http://CueTable.com/P/?@2AaqX2BULV2COPQ2DIcK2EBIs1FGGW1GMBn1HROh4IUjW3Qapr2UaqX3Uaxb2VULV3Vapc2WOXR3Wapc2XIcK3Xapb3Xapb2YBIs3Yapb1aGGW3aapb1bLkm3baxc1cROg3cbGb4dUjW3dahc3lapr3lbCn3qWbPDividing_the_cueball_into_8_equal_parts_from_left_to_right_edge_and_using_the_dividing_lines_as_aiming_points_towards,_in_this_case,_the_object_ball's_right_edge_gives_the_shooter_7_practically_equally_spaced_shot_angles_to_work_with._The_8th_is_only_slightly_wider_at_12_degrees.&My_rough_calculations_in_degrees_for_the_9_shots_available_using_these_aiming_points_are:_0,7,14,21,30,39,48,60,90_&ZZ4rDcW________________________12&&&30&ZZ3safS__7&_degree&angles&ZZ3tRfp_______9&___degree_&angles&ZZ@
Thanks for reading. Hopefully this is of use to some of you who haven't visualized these angles before. As for recognition of these angles when they come up, I guess that's where lots of practice comes in.
Jeff