More $ has been lost trying to kick balls than any other way.
More $ has been lost trying to kick balls than any other way.
Thats why your the colonel and the other guy is the kicking chicken.
Dont be afraid to kick if it is the best option.
Because it may be the best option- Practice kicking. Then you can
determine "if" its the best option.
Some of the best moves in the game don't even involve making balls. Anytime you can get a ball in front of your pocket and lock your opponent down either to another ball or behind the stack it's a great move.
Leave your opponent on the rail at all times if you cannot lock him down. I'm not talking about close to the rail, frozen to the rail. Not being able to draw or put a lot of side spin on the cue ball greatly reduces his/her options.
If you are the one in the head lock, look at the table and decide where you would not want to be, and put your opponent there, even if it means taking a foul. Fouls are necessary sometimes. Don't be afraid to take them when warranted.
Learn to kick accurately. This comes in handy on the defensive portion of the game when you are stuck. Personally I use the diamonds on the table. For simple one and two rail kicks it is relatively easy to learn and remember. To learn the entire system is quite complicated, but for one and two rails it's easy to learn.
Always play the cue ball if you have a shot you are unsure about making. If the shot is easy, forget about this and get shape on the next ball so you can try to get out.
There are a lot of good videos for instruction on the game. It is one game you can learn a lot by watching. Of course it all comes down to execution, but table time will make your execution much more consistent.
When practicing, practice certain shots, banks, and kicking. Practice is not about just banging balls around the table, but more on working on your weaknesses.
That's my 2 cents.![]()
unless you have efren's skill set that may not be the question to ask yourself....For me One Pocket is game where you can try any shot you could imagine if you can leave safe at same shot..
Other guide for me is to think.. "what would Efren do?"
Billy Incardona has a one pocket instructional video worth about $1,256.12 to any one pocket player...fortunately it is very affordable on accu-stats!
He lists the decision tree, then provides examples of the shots, and how and when to use them.
On your inning:
1. Pocket balls in your hole
2. Put your opponent in a trap
3. Build your position.
4. Destroy your opponent's position.
5. Play safe.
6. Get out of a trap.
If you're in a trap, you have options:
1. Take a foul
2. Kick
3. Shoot a low percentage shot
4. Leave a challenge shot
5. Do something simple
6. Scramble the balls
Some of these overlap a bit.
Billy goes through his thought process in a number of situations, then demonstrates the ways to execute these, and the value that is often overlooked in some of the simple plays. Far and away the best ever.
Billy, if you read this, know that you've changed my pool life for the better, from all the hours I've heard you commentate, to this video, and so much more. I bought this video and practiced this thought tree for many hours, lo and behold I get there a lot these days![]()
Hopkins stroke was no problem.
If you had seen Doc Hazard play you would have gone insane. 50 or more strokes on every shot. Even a straight in 9 ball two feet away.
Bill S.
I'm just going to throw some word salad out there... but if someone would care to offer their hierarchy of priorities and fundamentals that should be evaluated in each shot and throughout the beginning portion of the game (obviously this isn't end-game strategy) I'd be thankful. Or... if there's a list elsewhere. I really had hoped there was an audiobook, as I'm about to be on a long drive.
1. Relocate score-able balls near your opponents pocket to yours and protect them
2. Remove balls score-able by your opponents pocket.
3. Move and protect balls to your pocket.
4. Untie balls on your side.
5. Tie score-able balls up on your opponents side.
6. If you need a bundle of them, leave your opponent diagonal from score-able balls near your pocket.
7. If balls are down-table and you're behind, leave your opponent up-table so he can't (as easily) move balls up-table.
Always:
Double your opponent up and leave the cue ball near the rail.
Look for dead balls in either pocket; jiggle your opponents, score yours.
Play the count. Move balls up table if you're ahead, move them down if you're behind.
Decide if you're playing principally cue ball or object ball, and generally it's cb.
Try to anticipate your opponents intent from their choices.
Anyone care to add, object, revise, or reorganize this list? This is just off the top of my head....