Mungtor said:I know I've posted this before.
Countdown clocks for each player. 5 min per player, clock doesn't run while the balls are in motion. If you need to take 2 minutes to analyze a shot, fine, but you better be able to run out in the remaining 3. Clock runs out on your turn, you lose the game.
Seriously, why won't that accomodate 99% of the situations?
What about tough table lay outs where there are extended safeties? I think that occurs more than 1% of the time.