One way to find out is to play the ten ball ghost. Play ten games with ball in hand after the break You get one turn at the table and earn one point per ball. The maximum score is 100. When you miss you have to re-rack for the next game.
Your “average is the number of balls you pocket /10.
This is your real estimated average. The second time you play you are in competition with yourself. The estimate is actually a little high because you get ball in hand. However it is a pretty good estimate of the number of balls you can expect to run in any given game given the vagaries of the game.
There are a few things I have noticed when playing this way. If you take it seriously you begin to get nervous because you want your average to be as high as possible. One screw up where you pocket one or two balls and then miss position can change you style of play. Your bad habits emerge and all you can do is try to control them and make note of what needs to be practiced later.
I have also found that I can play alone for hours using this form of competion with my last high average. Often I will play a set and then work on the short coming. After some time, when I think I have it mastered, I play another set.
One of the key ideas here is that you cannot run off the rest of the balls after you miss. You have to move to the next rack. This creates more tension and of course I have all of the usual excuses for why my score is not higher.
Contrary to what some will say, I think this is one of the best ways to find out how well you can expect yourself to play in competition. I think that most of my problems also show up. It is a benchmark, no physical opponent, no complaints about bad rolls, good roles or the amount of money on the line. It is just you against yourself.
Your “average is the number of balls you pocket /10.
This is your real estimated average. The second time you play you are in competition with yourself. The estimate is actually a little high because you get ball in hand. However it is a pretty good estimate of the number of balls you can expect to run in any given game given the vagaries of the game.
There are a few things I have noticed when playing this way. If you take it seriously you begin to get nervous because you want your average to be as high as possible. One screw up where you pocket one or two balls and then miss position can change you style of play. Your bad habits emerge and all you can do is try to control them and make note of what needs to be practiced later.
I have also found that I can play alone for hours using this form of competion with my last high average. Often I will play a set and then work on the short coming. After some time, when I think I have it mastered, I play another set.
One of the key ideas here is that you cannot run off the rest of the balls after you miss. You have to move to the next rack. This creates more tension and of course I have all of the usual excuses for why my score is not higher.
Contrary to what some will say, I think this is one of the best ways to find out how well you can expect yourself to play in competition. I think that most of my problems also show up. It is a benchmark, no physical opponent, no complaints about bad rolls, good roles or the amount of money on the line. It is just you against yourself.
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