This one is a little easier. It's 9-ball and you have Ball-In-Hand. Even though I don't expect an answer to take long, there's a lot of value in recognizing the correct shot here.
I think this solution is creative. I'd be a little more mundane and try thisDeadPoked said:How about playing the short side of the 5 with an angle to take you up for the 6. That way you can avoid both the 9 and the 7 if you decide to play it the two other ways.
jdr said:I think this solution is creative. I'd be a little more mundane and try this
http://CueTable.com/P/?@4EUfb1FQvg4GYef4HQGC3IYQV4PObj4kObj4kTIa4kcMH1kJUn2kFrW6kFrX2kFjW@
Fore Rail said:To me the key here is you have ball in hand.
Play the 5 ball into the opposite corner.
There is a huge hole btwn the 7 & 8 for the cue ball to drift up table with what should be perfect position on the 6.
The rest is pretty straightforward.
As drawn, playing the 5 into the closest pocket with follow has no chance to run into the 8 or 7. If that's the case, I think it's the best shot. Playing the 5 into the other pocket is a good choice only if the other path is blocked.Jude Rosenstock said:This one is a little easier. It's 9-ball and you have Ball-In-Hand. Even though I don't expect an answer to take long, there's a lot of value in recognizing the correct shot here. ...
Bob Jewett said:As drawn, playing the 5 into the closest pocket with follow has no chance to run into the 8 or 7. If that's the case, I think it's the best shot. Playing the 5 into the other pocket is a good choice only if the other path is blocked.
This is another one of those shots that we ought to try at an AZB get-together such as DCC. The other shot on my list is Joe Tucker's 2-ball out with two balls near the end rails.