During a training session with one of my students, he was playing against the ghost in 9 Ball. I've noticed, that this wasn't ideal for him. He was constantly racking the balls, then playing one or two shots and got more and more frustrated. I thought that there must be a better way to practice or test your game. So I came up with something I call
Extended Ghost
There is no winning or losing a rack anymore - you will get points. per rack. The more balls you make, the more points you obviously get. One ball equals one point. There are rewards for not taking ball in hand (+1 point), and even for running the whole table (double your points). So you are able to make 100 points in total, when playing five racks.
You are allowed to remove any ball on the table after the break. This means you need to have a healthy self-assessment, know your own capabilities and learn to play the percentages. Which and how many balls you remove can be a very tactical decision. Of course, the don't count as points.
If you can accomplish to run the whole table, you will double your points for this rack. This raises the pressure on the money ball. For example the last shot can decide, whether you're getting 20 points... or just 9 points. So we also have pressure and mental game involved in this game.
There is even a rating table that gives you an A to D rating.
This is perfect to track your development over time. To see me performing one game, and for more information on the rules, check the video:
Extended Ghost
There is no winning or losing a rack anymore - you will get points. per rack. The more balls you make, the more points you obviously get. One ball equals one point. There are rewards for not taking ball in hand (+1 point), and even for running the whole table (double your points). So you are able to make 100 points in total, when playing five racks.
You are allowed to remove any ball on the table after the break. This means you need to have a healthy self-assessment, know your own capabilities and learn to play the percentages. Which and how many balls you remove can be a very tactical decision. Of course, the don't count as points.
If you can accomplish to run the whole table, you will double your points for this rack. This raises the pressure on the money ball. For example the last shot can decide, whether you're getting 20 points... or just 9 points. So we also have pressure and mental game involved in this game.
There is even a rating table that gives you an A to D rating.
This is perfect to track your development over time. To see me performing one game, and for more information on the rules, check the video: