I learned and generally speaking, still use the ghost ball method of finding a target point on an object ball. The works relatively well especially on shorter shots. When the shots are longer, I tend to have trouble hitting the target point on the ball.
My reasoning is, how can you identify an exact contact point on a ball that has a solid color background? You can focus on a point on a ball but it is still a large expanse of color, (unless a number or striped edge in on your contact point).
Take shooting a gun for instance at a target, the target has a bulls eye or some type of mark that you align your front and rear sights on and if all is in alignment, (gun sighted in correctly), you will hit the bulls eye or mark on the target.
Executing a pool shot, (to me) is like shooting a gun and trying to hit the exact center of the target that has no bulls eye on it.
I'd like to hear some folks opinions on how they lock on to a target point on a ball that is in effect a large expanse of color with no "built in" bulls eye.
Thanks.
Seriously... walk over to see the OB lined up directly into the pocket/target.
Sometimes, maybe even start at the pocket looking at OB. Walk around to the OB in such a way that the OB doesn't move. Think like a steadicam. In one spot you/the world will be pivoting around the OB. When you walk around to seeing the OB lined up to the pocket,
this should click. You know that's the path the OB needs to take into the pocket. You recognize it.
During this whole ordeal, keep your eye on the OB. You should be seeing the "center of the sphere" or "center of mass" of the ball.
If it's not moving/changing perspective as you rotate/walk around the OB you are truly seeing/perceiving the center of the ball/sphere.
Back to where it "
clicked"... while keeping the OB steady in your vision walk to the CB without looking at it purposely. You will still see the CB in your peripheral vision. Once it's where it needs to be for your stance to work, get down/into the shot and shoot it. The ball will go in like magic.
The goal is pretty much to keep the OB centered and level in your vision until you are at the ideal spot to get into stance. This is a 3D game and all the stuff matters. Level head/body during the process. It minimizes visual distortions and optical illusions. That sphere not changing as you walk around means a lot. Calibration.
If the ball doesn't go in, you must work to develop your fundamentals in such a way that you line up exactly with the sight picture of where the CB is in your peripheral vision while maintaining your gaze on the ob. You have the center of the OB and the sphere hasn't shifted, you haven't lost sight of it and seen it smoothly rotate around it's center. Your vision is both level and steady on the OB. You are seeing the truth with no optical illusions. If you lost sight of the OB or you saw it shift around, redo the part where you look at the ob into the pocket and start from there. You must maintain a shot picture for maximum accuracy, the OB sphere must not shift. You can still make shots if the ball shifted or you lost what you were seeing, but it will not result in maximum accuracy. You may only be making the shot because of the margin for error.
If you develop this method of aiming it is very solid. It does take work to develop the ability to drop into stance exactly where you should. You may find it helpful to "air stroke" while walking around as a way to feel your body and how it works. I'll be crucified for suggesting "air stroking" does anything but I feel it is a nice distraction so you can focus on feeling your body and focusing on feel is better than becoming mentally distracted. Your body is yours alone, no two are the same. Feeling it, feeling "you" is important. Recognizing (through practice) of where/how you need to get into stance for the correct shot picture is an important skill you must develop, and that takes practice and discipline to practice and follow the process.
Note: You still have to learn the game, how to "aim" to account for CIT, speed, spin, and the like. Feel. This is not an aiming system but a way to be truly looking at what you think you are looking at. It's as objective of a process as is possible in this highly subjective game. Move around the sphere and if it doesn't move you at least know you are looking at it properly and levelly. You are seeing what you think you are seeing, and that's a dang powerful place to be at square one.