Currently a shot clock gives a player a specified amount of time (usually 30-45 seconds), plus one extension (usually 45 seconds). Failure to play the shot within the allotted time results in a foul.
There are three problems with this:
1) As time counts down, there is a beeping noise to alert the player that time is about to expire. This can be a massive distraction, and often sharks the player.
2) If a player need only 5 extra seconds, they must utilize their entire extension. This forces them to waste the remaining time.
3) Some shots are elementary, while other shots require more thought. This is especially the case when playing safe. Having a specified amount of time per shot does not account for this.
So here's what I propose:
A time bank is used in conjunction with the shot clock.
Each player is given a time bank, which is set per game and clearly displayed. An example would be 2 minutes. Players are also put on a shorter shot clock, say 20 seconds.
When the shot clock runs out, time begins to be withdrawn from the time bank. When the shot is executed, the time bank pauses. It will not begin to subtract time again until the next time the shot clock is depleted.
The benefits of this method are as follows:
1) No distracting beep is made when the shot clock is about to expire. Only a beep will sound when the time bank is nearly depleted.
2) Players can use more time on shots that require more time. No more rushing in key situations.
3) The entire set time can be easily estimated to help properly schedule matches. In fact, the per-game time bank could be set to a lower amount (say 1 minute) if the match is past the allotted set time.
4) When a players time bank expires, the method works the same as a standard shot clock, meaning that a foul is rewarded to the opponent when the shot clock runs out each inning.
We can name it the Nate-Clock.
Thoughts? :thumbup:
There are three problems with this:
1) As time counts down, there is a beeping noise to alert the player that time is about to expire. This can be a massive distraction, and often sharks the player.
2) If a player need only 5 extra seconds, they must utilize their entire extension. This forces them to waste the remaining time.
3) Some shots are elementary, while other shots require more thought. This is especially the case when playing safe. Having a specified amount of time per shot does not account for this.
So here's what I propose:
A time bank is used in conjunction with the shot clock.
Each player is given a time bank, which is set per game and clearly displayed. An example would be 2 minutes. Players are also put on a shorter shot clock, say 20 seconds.
When the shot clock runs out, time begins to be withdrawn from the time bank. When the shot is executed, the time bank pauses. It will not begin to subtract time again until the next time the shot clock is depleted.
The benefits of this method are as follows:
1) No distracting beep is made when the shot clock is about to expire. Only a beep will sound when the time bank is nearly depleted.
2) Players can use more time on shots that require more time. No more rushing in key situations.
3) The entire set time can be easily estimated to help properly schedule matches. In fact, the per-game time bank could be set to a lower amount (say 1 minute) if the match is past the allotted set time.
4) When a players time bank expires, the method works the same as a standard shot clock, meaning that a foul is rewarded to the opponent when the shot clock runs out each inning.
We can name it the Nate-Clock.

Thoughts? :thumbup: