New Aiming System

Angle Detective

AzB Silver Member
Silver Member
I happened onto a couple of interesting things playing around with Wei's Aiming Table. I'm hoping that, with your help, a useful aiming system can be created from these discoveries.

First, check out the table below. I noticed that for any given cueball position and target pocket, a perfect arc can be plotted to show the placement of object balls that correspond to a specific aiming point, such as half ball or quarter ball. The first page shows a half ball hit(30 degrees) for every one of the 15 balls. The second page is a 3/4 ball hit (15 degrees). The third page is a 1/4 ball hit (49 degrees). The last page is an impossible 90 degree cut, but this arc may provide a reference point for a system. The arcs seem to start about one ball away from the cueball on all shots. And they peak midway between that starting point and the target pocket center. Since the cuetable and the aiming table are different in size, I couldn't place the balls perfectly, but they're close enough to the plots I made from the aiming table to illustrate my point.

CueTable Help



If a person can visualize the arcs for each of the aiming points he or she chooses to use, the system can stop there. But I was looking for a simpler way to use this information. What I came up with was a triangle that's formed by the starting point of the arc, the center of the target pocket, and the peak of the arc. The peak of all arcs are found from the midpoint between 1 ball diameter away from the cueball and the center of the pocket. The 7-ball is nearest the center for all of the above diagrams.

Here are the same shots showing the trangle I'm referring to:

CueTable Help



You can see that most balls don't fall directly on the triangle lines, but the triangle is fairly easy to find. When a ball falls close, either above or below a certain triangle, there may be some easy way to adjust your aim to account for the error of going from arcs to triangles. The biggest error occurs when the object ball is midway between either the arc starting point and peak, or the pocket center and peak.

A triangle can also be created by using the particular object ball you're shooting. Draw a line through the object ball from either the pocket center(when the object ball is closer to the pocket than it is to the cueball) or the arc starting point (when it is closer to the cueball than the pocket) until you reach the triangle's center peak. Like this:

CueTable Help



The resulting triangle will correspond to a slightly more severe cut than is actually necessary to pocket the ball, so an adjustment has to be made, unless the object ball happens to fall exactly at the peak. But again, the triangle is fairly easy to find.

I've only shown one cueball and pocket position so far, but what's interesting is that no matter what distance the cueball is away from the pocket, the triangle peaks all line up to the same angles. Here's an illustration of a half ball hit (though it works for all shots) from different cueball distances from the target pocket. Again, they are eyeballed, but I did check this out on the aiming table. Going from the pocket center through the peak of each triangle, all lines point to the same spot on the far rail:

CueTable Help



If all shots were along this particular cueball to pocket line it would be easy to locate the exact points on the rail that correspond to the different aiming points. But of course the entire fanlike spread of angles from 0 to 90 degrees moves with every pocket-to-cueball line. The width of this spread of angles doesn't change, but the 0 degree and 90 degree reference points do.
Here are 3 pages of what I mean:

CueTable Help



One thing that I found is that to create a triangle when you have a shot that's near a rail, you can flip the shot like a mirror to create the triangle on the table rather than beyond it. On the following shot, I create a triangle on the table by flipping the 1-ball across the pocket-to-cueball line to create the 2-ball triangle on the second page. Then, on page 3, I create a reference 90 degree triangle with the 3-ball to compare to the triangle I created using the 2-ball:

CueTable Help



This is as far as I've gotten. If you have anything to add that can help to make it a useful system, I'd love your input. One thing to keep in mind is that the diamonds aren't that reliable angle-wise, since they don't fall evenly around the table when measuring from a pocket. The angles from pocket to diamond get increasingly smaller the further you go from the 0 degree point out toward the 90 degree point.

Let me finish this post by again thanking Wei for creating the aiming table and the cuetable. I would have never found this stuff without it. Very cool tool.
Thanks
 
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I just thought of something that may help, but seems like a cheat. Marking the cuestick at specific intervals that match your favorite aiming angles. Best would be marks that would apply to side pocket shots as well, so if the stick were marked to correspond to the shot angle intersections of mid table for corner pocket shots, then maybe the same marks would correspond to side pocket shots when holding the stick in line with the opposite side rail. It might not work, but here are 2 pages attempting to illustrate it:

CueTable Help

 
You have spent a great deal of time working all this out and deserve lots of respect for doing so.

What you have presented will take some study and I will certainly do so.

But just a quick reaction...presented respectfully.

After my admittedly quick look, it seems that you might be over-complicating the process.

I say that because the geoemtric contact point is self-evident just by observing the line of centers through the OB to the pocket.

Then, it is just a matter of matching up the CB contact point with the OB contact point. There are various methods for doing so from the Ghost Ball to various methods that might be called the "equal opposite" methods where you match...say...the 2 o-clock position on the CB with the 10 o'clock position on the OB.

But the problem with ALL geometric systems is that they do not account for variables such as squirt, swerve, CIT and SIT. It is the ability to make all those adjustments correctly that separates great shotmakers from the rest of us.

But I certainly will spend some time studying your findings and will commenht further.

Regards,
Jim
 
bluepepper said:
... I noticed that for any given cueball position and target pocket, a perfect arc can be plotted to show the placement of object balls that correspond to a specific aiming point, such as half ball or quarter ball. ...
The arc is part of a circle, and is a simple consequence of the fact that if you construct an inscribed triangle on any chord of a circle, the angle at the apex is equal to half of the arc on the other side of the chord. Or, the degrees of arc on the chord is equal to twice the "cut angle." The best known example of this is when the chord is a diameter of the circle and the inscribed triangle has a 90-degree angle at its apex, which is half of the arc (180 degrees). The geometry of this was in a couple of my articles in Billiards Digest recently about dead scratches although I didn't really go into the geometry.

On a real table with real balls, there is an adjustment because the balls have some width and are not points.
 
Aiming is so frustrating when you start questioning what and how to hit a shot. When I started playing the first game I tried was snooker, I looked at the shot and had only 1 question, does it go. I could pot just about any ball. After a couple of weeks practicing I entered a weekly tournament and for some strange reason I started looking for a place to hit the OB to make it. I had no clue what I was looking for. Since then I had questions... Does it go, where do I hit it, with what part of the cue ball...

I found many quick fixes for different shots and settled on one method of aiming that worked on most shots. The problem being I like perfection and was looking to find something that would allow me to pick a point in the pocket and hit it. I didn't want to aim at the corner and hope. I want left side of pocket, middle pocket etc... I wanted my natural aim back. After practicing aiming for years I discovered what I did the first day I picked up a cue.

It wasn't a contact point for me, it was an eclipse. I could see how much of the OB had to be covered for the correct line to the pocket. When people are trying to find a little dot the size of a pin head, I aim at 1/4, 1/2, 3/4 or full ball. Not all pots will go with these hits but you see what does or doesn't work. From there you make a minor adjustment and hit the CB in a straight line. If the CB travels that line, it hits the OB at the correct spot to pot it. It gets almost as easy as potting the CB into a pocket. The only problem is the pocket is just a little bigger than the CB. I am going to do a little video clip of what I'm talking about and post it. It is way easier to show it.
 
Bob Jewett said:
The arc is part of a circle, and is a simple consequence of the fact that if you construct an inscribed triangle on any chord of a circle, the angle at the apex is equal to half of the arc on the other side of the chord. Or, the degrees of arc on the chord is equal to twice the "cut angle." The best known example of this is when the chord is a diameter of the circle and the inscribed triangle has a 90-degree angle at its apex, which is half of the arc (180 degrees). The geometry of this was in a couple of my articles in Billiards Digest recently about dead scratches although I didn't really go into the geometry.

On a real table with real balls, there is an adjustment because the balls have some width and are not points.

Thanks Bob. I had forgotten this from high school geometry. So, I assume this would mean that any one of the object ball arcs would equal 360 minus double the apex angle. Is this correct?
 
av84fun said:
You have spent a great deal of time working all this out and deserve lots of respect for doing so.

What you have presented will take some study and I will certainly do so.

But just a quick reaction...presented respectfully.

After my admittedly quick look, it seems that you might be over-complicating the process.

Hey Jim. I realize it's an overcomplication, but I just wanted to share what I found with all of you. And just maybe it can be simplified with all of your help. Thanks for giving it some consideration.
 
Jason Robichaud said:
Aiming is so frustrating when you start questioning what and how to hit a shot. When I started playing the first game I tried was snooker, I looked at the shot and had only 1 question, does it go. I could pot just about any ball. After a couple of weeks practicing I entered a weekly tournament and for some strange reason I started looking for a place to hit the OB to make it. I had no clue what I was looking for. Since then I had questions... Does it go, where do I hit it, with what part of the cue ball...

I found many quick fixes for different shots and settled on one method of aiming that worked on most shots. The problem being I like perfection and was looking to find something that would allow me to pick a point in the pocket and hit it. I didn't want to aim at the corner and hope. I want left side of pocket, middle pocket etc... I wanted my natural aim back. After practicing aiming for years I discovered what I did the first day I picked up a cue.

It wasn't a contact point for me, it was an eclipse. I could see how much of the OB had to be covered for the correct line to the pocket. When people are trying to find a little dot the size of a pin head, I aim at 1/4, 1/2, 3/4 or full ball. Not all pots will go with these hits but you see what does or doesn't work. From there you make a minor adjustment and hit the CB in a straight line. If the CB travels that line, it hits the OB at the correct spot to pot it. It gets almost as easy as potting the CB into a pocket. The only problem is the pocket is just a little bigger than the CB. I am going to do a little video clip of what I'm talking about and post it. It is way easier to show it.

I would like to see your video, although I think I understand what you're saying. You have 4 aims and adjust by feel. The 4 aim release angles are engrained and if a shot looks a bit off of those you adjust a bit. I've never really given the eclipse or double overlap a thorough try, but they're probably simple and effective.
Thanks
 
bluepepper said:
I just thought of something that may help, but seems like a cheat. Marking the cuestick at specific intervals that match your favorite aiming angles. Best would be marks that would apply to side pocket shots as well, so if the stick were marked to correspond to the shot angle intersections of mid table for corner pocket shots, then maybe the same marks would correspond to side pocket shots when holding the stick in line with the opposite side rail. It might not work, but here are 2 pages attempting to illustrate it:

CueTable Help

i have no idea what you talking about, but i've used a scribe mark down the center of my farrel for years.for a half ball hit if you don't know (you probably do) the center of the OB is at its very hightest point. strike that point with the edge of the cue ball (the very widest point). you should be a little lower to get good look at edge. very handy on many banks, but not all.
 
dr_dave said:
FYI, a lot has been written about various types of aiming systems. Many descriptions and links to many articles (including many from Bob) can be found here:
Regards,
Dave

Thanks for the link. I'll start reading.
By the way, one interesting thing about the information I posted is that contact points are a non-issue. This is all about placing balls or plotting lines using the centers of the balls. And once the arc or triangle is decided upon, only aiming points on object balls are necessary, not contacts.
 
androd said:
i have no idea what you talking about <snip>

About I talking what idea no have you?
Don't worry. You're probably a much better pool player than I am.
Thanks for the half ball tip.
 
Diagram correction

The cue should be flipped around in the example of using it for it's aiming angle intersections.
Here's the image on the second page corrected with the cue rotated 180 degrees to correspond with the first page. What's important is to get the distance from the pocket to the cue the same for all shots, and also to get whatever reference intersection point on the cue, like 0 degrees or 90 degrees, situated properly.

CueTable Help

 
Great work!

Dear Jeff:

These are very impressive! I am really happy we can actually be involved in people's researches and studies for anything educational in pool. Please let us know if there are anything else you need to help the work. We will try our best to help!

In addition, I'd like to point out some great brains behind the Aiming Calculator project. The software would not be made possible without the great ideas and helps from these good friends:

Tom Simpson - PoolClinics
Jerry Briesath - ThePoolSchool
Joe Tucker - The Third Eye Trainer
Ira Lee - HighRock Production
Tony Robles - Tony Robles Pool School
Bob Jewett - SF Billiard Academy
David Maurer - Accu Shot

Thank you very much for the great work!

PS. for those who are interested, the CueTable Aiming Calculator is located at: http://cuetable.com/project/CueTableCutAngleCalIntro.html
 

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A "Sweet Zone" in the arc

Thanks Wei. Another thing I found using the aiming table is a small range in each of these arcs that I'd call a sweet-zone or a no-error zone. It changes slightly for different angles, and I haven't been too thorough with it, but if you draw a straight line from the CB to any point on a distant rail, there will be a range on that line where object balls will take the same aiming fraction. That range, from the little I've done, can be anywhere from about 6" to 24".
Here's an illustration. All three balls can be pocketed using the same, say, quarter ball aim.

CueTable Help



You can see this for yourself using the aiming table. Set up any shot anywhere on the table where the cueball and object ball lie on either a horizontal or vertical line. This makes it easy to scroll the object ball without the mouse. You simply use the left-right or up-down arrows to move the object ball closer to or further from the cueball along the horizontal or vertical line. Notice that there's a range where the angle doesn't change significantly. It usually starts about 6" to 10" from the cueball. Here's a link to the Aiming Table:

http://cuetable.com/Software/BilliardAimingCalculator/BACFullScreen.html

The reason for this, I believe, is that the arcs, when viewed from behind the cueball, turn one way and then turn the opposite way before reaching their peaks. This, in effect, creates a stall in the aiming transitions.

By the way, this gives some support to av84fun's aiming technique that uses CB-OB lines that point to a spot on the rail.
 
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bluepepper said:
Thanks Wei. Another thing I found using the aiming table is a small range in each of these arcs that I'd call a sweet-zone or a no-error zone. It changes slightly for different angles, and I haven't been too thorough with it, but if you draw a straight line from the CB to any point on a distant rail, there will be a range on that line where object balls will take the same aiming fraction. That range, from the little I've done, can be anywhere from about 6" to 24".
Here's an illustration. All three balls can be pocketed using the same, say, quarter ball aim.

CueTable Help



You can see this for yourself using the aiming table. Set up any shot anywhere on the table where the cueball and object ball lie on either a horizontal or vertical line. This makes it easy to scroll the object ball without the mouse. You simply use the left-right or up-down arrows to move the object ball closer to or further from the cueball along the horizontal or vertical line. Notice that there's a range where the angle doesn't change significantly. It usually starts about 6" to 10" from the cueball. Here's a link to the Aiming Table:

http://cuetable.com/Software/BilliardAimingCalculator/BACFullScreen.html

The reason for this, I believe, is that the arcs, when viewed from behind the cueball, turn one way and then turn the opposite way before reaching their peaks. This, in effect, creates a stall in the aiming transitions.

By the way, this gives some support to av84fun's aiming technique that uses CB-OB lines that point to a spot on the rail.

Thanks for the mention Jeff. For reasons that I have never been able to explain, the systems works extremely well with certain exceptions that I have been able to overcome with a specific "second opinion" method that you and I have discussed privately.

Regards,
Jim
 
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