This is the cruel joke of this change. You're getting tricked into thinking you're helping the team when you loose but it's the same outcome. If you loose and get 0 while the other guy(or gal) gets 1 is the same as you loosing and getting 1 while he gets 2.
It's a +1 to the winner.
You ARE still helping the team because you're racing to X points.
Every point counts towards that goal.
What if, at the end of the night, your team lost by just one point? Then a losing player who got skunked will not have helped his team as much as a losing player who got to the hill. This system gives you some credit for a good effort.
Please explain how you win an 8 ball game without pocketing balls. You can't win without pocketing balls, ergo each ball pocketed gets you closer to winning. Actually, don't bother answering, i'm putting you on the ignore list as its pointless to converse with you.
On this topic, chris is actually correct, though he doesn't always express it the best way.
For strong players, 8 ball is easy to run out. The only thing stopping you is the traffic and clusters created by the opponent's balls.
If someone clears several balls, but fails to run out, they greatly decrease their odds of winning the rack, because the opponent will either run out or play a strong safety. When you have 7 balls on the table it's hard to play that safety, but if you get down to 1 or 2 balls it's easy. What's worse... even if you get a good hit, there's basically 0 chance of leaving your opponent no shot afterwards.
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Of course, for not-so-strong players, it's basically a race to see who can make all of their balls first... they're only capable of making one or two balls at a time. If both players are low-level, they should just try to pocket balls when the opportunity arises.