Came up with this last night. I am calling it the vGhost scoring system. Wondering what you all thought...
Play the ghost the way you normally would for any game. Only difference that I have added in is if you make a ball on the break you do not get ball in hand but you do get an extra point for the rack.
The way to score it is run as many balls as you can. The number of balls run is your starting score. Break another rack if you sink more balls than your previous score add a point if you sink less subtract a point. If it is the same number then your score does not change.
Example:
Break the balls and run 5. your score is now a 5.
Break the balls and run 2 now your score is a 4. (minus 1 for the lower number)
Break, make a ball on the break (remember no ball in hand), and run out the rack you go to a 6. 1 point for getting balls in on the break plus 1 point for having a greater score.
Break and run 6. Score stays a 6 (same number).
Break, make a ball on the break (remember no ball in hand) and run 8. Score is now an 8. 1 for the ball on break and 1 for the greater balls.
Break, make a ball on the break (remember no ball in hand) and run 4. Score stays at 8. 1 point for making a ball on break minus 1 point for the lesser balls. So there is no points for that rack.
In the examples balls run count the balls made on break. I.E. Break drops two balls you make 4 more the run is 6.
Great way to keep a running scoring average of your games and be able to compare your ghost play with other players and know how you are improving, or not
.
Johnny "V" <-- current vGhost score of 5 in 10 ball.
Play the ghost the way you normally would for any game. Only difference that I have added in is if you make a ball on the break you do not get ball in hand but you do get an extra point for the rack.
The way to score it is run as many balls as you can. The number of balls run is your starting score. Break another rack if you sink more balls than your previous score add a point if you sink less subtract a point. If it is the same number then your score does not change.
Example:
Break the balls and run 5. your score is now a 5.
Break the balls and run 2 now your score is a 4. (minus 1 for the lower number)
Break, make a ball on the break (remember no ball in hand), and run out the rack you go to a 6. 1 point for getting balls in on the break plus 1 point for having a greater score.
Break and run 6. Score stays a 6 (same number).
Break, make a ball on the break (remember no ball in hand) and run 8. Score is now an 8. 1 for the ball on break and 1 for the greater balls.
Break, make a ball on the break (remember no ball in hand) and run 4. Score stays at 8. 1 point for making a ball on break minus 1 point for the lesser balls. So there is no points for that rack.
In the examples balls run count the balls made on break. I.E. Break drops two balls you make 4 more the run is 6.
Great way to keep a running scoring average of your games and be able to compare your ghost play with other players and know how you are improving, or not

Johnny "V" <-- current vGhost score of 5 in 10 ball.