Good post.
Remember in the finals of the 1993 U.S. Open 9 Ball Championship, Earl was playing the late Tony Ellin. I remember Tony getting some horrific rolls, even though he was shooting great. The thought that went thru my mind was how demoralizing it had to be to shoot THAT good and STILL get beat! I'll never root against Earl, but I felt bad for Tony.
The margin for error at that level is miniscule.
What sucks from a spectator's point of view is that what's sometimes called a good/bad roll shouldn't be a bad roll (I don't think so anyway).
One case is a ball that misses the intended pocket and goes in another or a player misses a called ball, but the cue ball hooks the incoming player. I think all pool games should be call pocket or safety (Grady's rules). If the player misses a called ball (not a safe) the incoming player can take the shot or give it back.
An example would be Efren's "Z" shot. I can't help but think Earl got screwed by a kick and hope situation after his opponent played poor position that led to it in the first place. If it was a called ball I would be "God that was great", but as it stands it sucks.
People have ideas to improve pools image, but I think it starts with showcasing the greatness of the game and not showcasing "hit and hope" games. I know rotation isn't "hit and hope" but a lot of casual players like 9 ball because they think it takes less skill. Hit them hard and it'll find a pocket and if I can't jump no worries I can use a jump cue.The jump shot is exciting, but jump cues ruined it.