And did you discuss what to do if the safety is at least as difficult as the shot?
No question there. Didn't need to ask. You shoot the shot.
And did you discuss what to do if the safety is at least as difficult as the shot?
No question there. Didn't need to ask. You shoot the shot.
No question there. Didn't need to ask. You shoot the shot.
True. But it does slightly contradict what the old timer told you. In other words, if the shot probability is less than 90%, one shouldn't always play safe. That was my point.
Not so. His post includes the following,
This statement shows that the artimetic mean, generally referred to as the average is what is being exponentiated, and this is in error. Here's an example of why.
Shot Player 1 Player 2
Number Prob Prob
Shot 1 0.91 0.95
Shot 2 0.92 0.95
Shot 3 0.93 0.95
Shot 4 0.94 0.95
Shot 5 0.95 0.95
Shot 6 0.96 0.95
Shot 7 0.97 0.95
Shot 8 0.98 0.95
Shot 9 0.99 0.95
Runout 62.8% 63.0%
Each player has an average success rate of .95 on their shots, but their runout percentages are different. That’s because you can't merely exponentiate the average success rate to get to the runout probability.
I know for me it just hammered home that I needed to get back to basics, work on my consistency...