Proposed rules for tournament slow play in One Pocket and Banks

Amaury

Member
No sorry if I don't use the right words.
I mean you just put a ball back on the surface play after some time. Nothing to do with the score.
Usually one pocket or banks games are "slow" when there is too few balls remaining.
It could be 20 minutes after the beginning of the match, 5 minutes after the last pocketed ball, of 10 exchanges between players without a pocketed ball. The referee would tell "on the next inning, I will put a ball on the fly".
 

RakRunr

AzB Silver Member
Silver Member
Even though you are not "deliberately slow" you may still be "too slow," at least for some tournament play. That used to be the case for some pro golfers. Now, in a given round (PGA), the pace-of-play penalties are a warning on the first offense, strokes added on the 2nd and 3rd offenses, and disqualification on the 4th offense: https://www.pga.org/Document-Library/pat-rules-policies-guidelines-pace-of-play.pdf
I don't think I'm that slow - but that's probably part of the problem. Slower play feels normal to a naturally slower player.
 

336Robin

Multiverse Operative
Silver Member
At a certain match time marker set by the TD, lets say 1.75 hrs for example, a specific shot is shot over and over again until the game is won. One point is awarded for each successful shot. The current score of the game is taken into account. If in one pocket the score is 7-5, whoever has 7 only has to make 1 shot, and whoever has 5 must make 3. The shots are taken alternate shot until there is a winner.

The shots:
One Pocket: BIH behind the line spot shot (straight into your hole).

Short Rack Bank Pool: BIH behind the line spot shot "straight back" bank shot.

Possibly do equal innings, although I'm not decided on that yet. If it were equal innings, it could result in a tie score of 8-8 for one pocket, or 5-5 for banks, in which case the players would keep going in equal innings until the score was not tied. If it were not equal innings, when the time limit is called, whoever is at the table shooting takes the first spot shot. If that player needs 1 and pockets the spot shot, he wins immediately. I could potentially see some time clock manipulation in this scenario, that's why the equal innings might be worth it.

If its a race to 3 and both players are slow as molasses and they are not even on the last game, then the current game is finished out this way, and the entire remaining games are played this way.

How about just end the match, count the balls, award the winner, send the loser to wherever they need to go.
 

straightline

CPG CBL
Silver Member
If the set is limited to an hour, a little slow play won't be such a bother. AND the guy behind needs to pick it up.
 

Renegade_56

AzB Silver Member
Silver Member
At a certain match time marker set by the TD, lets say 1.75 hrs for example, a specific shot is shot over and over again until the game is won. One point is awarded for each successful shot. The current score of the game is taken into account. If in one pocket the score is 7-5, whoever has 7 only has to make 1 shot, and whoever has 5 must make 3. The shots are taken alternate shot until there is a winner.

The shots:
One Pocket: BIH behind the line spot shot (straight into your hole).

Short Rack Bank Pool: BIH behind the line spot shot "straight back" bank shot.

Possibly do equal innings, although I'm not decided on that yet. If it were equal innings, it could result in a tie score of 8-8 for one pocket, or 5-5 for banks, in which case the players would keep going in equal innings until the score was not tied. If it were not equal innings, when the time limit is called, whoever is at the table shooting takes the first spot shot. If that player needs 1 and pockets the spot shot, he wins immediately. I could potentially see some time clock manipulation in this scenario, that's why the equal innings might be worth it.

If its a race to 3 and both players are slow as molasses and they are not even on the last game, then the current game is finished out this way, and the entire remaining games are played this way.
Geez, if you're in a hurry enter the 9 ball tourney.
 

desert1pocket

Registered Fish
Silver Member
yea the golf rules are complex but are easy to follow if you dont play slow.

and the ref. is the judge and enforces it. not so in pool.

in pool people want to punish both players when it is just one player causing the issue.

punish the proper player

That's the beauty of using a chess clock. Each player gets the same amount of time for all of their innings. Play slow, your clock gets low, and you either need to start playing fast or lose the game on time. Only the slow player gets punished.

Shot clock should take care of that. That's not a lot of extra measures. What is a good time 60 seconds?

I think a chess clock is a much better solution than a shot clock, especially for one pocket. Sometimes you need a couple minutes, particularly for a difficult situation. Chess clock with maybe 15 or 20 min per player per game. You play slow and let your clock run out, you lose that game. It's fair, allows taking your time to think through a difficult position if needed, and puts a maximum time limit on each game which helps keep the tournament running smoothly. With a shot clock the players could still play a long drawn out wedge game that takes hours to finish.
 

iusedtoberich

AzB Silver Member
Silver Member
-Normal shot clock is no good because unless pool becomes a huge dollar sport its not feasible to have a ref with a shot clock on each table.

-Chess clocks sound like a better idea. However, for as many years as we've all talked about them, I've yet to see a tournament use them. I actually tried it once in a gambling one pocket match with a buddy about 20 years ago. He kept forgetting to hit his button and about threw the clock at me, ha ha.

Also with a chess clock, there could be a situation where it just happens to be a long game, but neither player is a slow poke. Score is tied 5-5 and the balls are out of play. Player one has 1 second left, player two has 2 seconds left. Why should the 1 second left player lose? Neither player could possibly win.

One pocket in particular is also a game where a lot of the time the shots are short and quick moves, like tapping a ball a bunch of times before someone leaks an opportunity. The players in this scenerio simply stand at the table while the opponent is shooting. They don't go back to their chair. Sending the players back to their chairs to press the button each shot would probably ruin the flow of a lot of games.

-Grady rules are different every event, and hard to remember. How many balls up table before spotting? How many get spotted? (those are rhetorical questions). Also with Grady rules they can surely speed up a match, but the players could simply knock all the balls up table again and repeat the whole process over and over. There is not a definitive expected end time to the match, in order for the TD to schedule rounds in advance.

-What I'm proposing (and what Pat is doing on his International Open Amateur Event), is the best scenerio for a TD, IMO. Its simple. No special equipment. Can be used at any tournament, whether local weekly or national level. Does not alter game-play until it is used. Has a very quick ending once it is used. Gives the advantage to the player leading the match. Still requires offense once it's started, which takes away most (but not all) of time clock manipulation beforehand. Ensures definitive time predictions of matches.
 
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Tennesseejoe

AzB Silver Member
Silver Member
yea the golf rules are complex but are easy to follow if you dont play slow.

and the ref. is the judge and enforces it. not so in pool.

in pool people want to punish both players when it is just one player causing the issue.

punish the proper player
Sounds good. What is your suggestion to do this?
 

desert1pocket

Registered Fish
Silver Member
Also with a chess clock, there could be a situation where it just happens to be a long game, but neither player is a slow poke. Score is tied 5-5 and the balls are out of play. Player one has 1 second left, player two has 2 seconds left. Why should the 1 second left player lose? Neither play could possibly win.

The one second player should lose because they managed their time slightly less efficiently, and somebody needs to lose in order for the match and tournament to progress. They had the same amount of time at the table as the 2 second player.

While shooting spot shots is certainly a useful skill in one pocket, I don't like the idea of deciding matches on it. But maybe I'm just biased because I'm not a great shot, and would likely lose way more than I'd win in your proposed spot shot shootout sudden death situation.
 

iusedtoberich

AzB Silver Member
Silver Member
A chess clock could even have the player with 7 balls lose vs the player with 0 balls. The 0 ball player could have a bit more time on the clock, and just tap tap tap tap tap the ball in a split second each inning to manipulate the time clock and win with a score of 0.
 

desert1pocket

Registered Fish
Silver Member
A chess clock could even have the player with 7 balls lose vs the player with 0 balls. The 0 ball player could have a bit more time on the clock, and just tap tap tap tap tap the ball in a split second each inning to manipulate the time clock and win with a score of 0.
Assuming the 3 foul rule is in place, the player with 0 would still need to make a legal hit, and not sell out a ball. I think you're underestimating how difficult it would be be truly manipulate the clock in the vast majority of 1P games. And a more complex time control would also resolve most of those types of clock manipulation concerns. Something like 15|d20 for instance would work pretty well (15 min per player plus a 20 sec clock delay at the start of each inning).
 

Bob Jewett

AZB Osmium Member
Staff member
Gold Member
Silver Member
...

Also with a chess clock, there could be a situation where it just happens to be a long game, but neither player is a slow poke. Score is tied 5-5 and the balls are out of play. Player one has 1 second left, player two has 2 seconds left. Why should the 1 second left player lose? Neither player could possibly win.
...
Modern chess clocks have a feature that you can enable. You get a small time boost for each turn at the table. You could set this to 20 seconds. If there is a protracted safety battle, the faster thinker would have the advantage. In fact if they play each safe in less than 20 seconds, their total time could actually increase.
 

desert1pocket

Registered Fish
Silver Member
Modern chess clocks have a feature that you can enable. You get a small time boost for each turn at the table. You could set this to 20 seconds. If there is a protracted safety battle, the faster thinker would have the advantage. In fact if they play each safe in less than 20 seconds, their total time could actually increase.
I would advocate for a delay rather than added time, to prevent manipulation adding to a players time as you mentioned. But really, either would work and be appropriate.
 

iusedtoberich

AzB Silver Member
Silver Member
I can’t believe anyone would advocate for a scenario where the player with a higher score loses the rack because his clock expired first. It goes against the fundamental goal in pool which is to put the ball in the hole. Chess clocks, with any advanced format, would allow that possibility.
 

lfigueroa

AzB Silver Member
Silver Member
This is a very easy problem to solve.

Issues like “The Wedge” are pretty much a one player issue — Nick Varner. Any TD worth his salt can tell him, “No wedge or you're out.” He’s either barred or disqualified. Problem solved and you don’t penalize an entire field of players who want to play one pocket.

Slow play by one or two guys — same deal: you don’t shoot at your hole in timely fashion, you’re out. “What’s a “timely fashion?” Whatever the TD decides it is. Problem solved and, once again, the rest of the field enjoys playing one pocket. A TD who knows what he's doing and has the cojones to make the tough calls, regardless of who the player is, makes this whole discussion a moot issue.

It's not rocket science and tournaments should not be entertaining "solutions" that fundamentally alter the base root of the game. Over the years I have watched so many matches with the remaining balls up table that have been beautiful. The players employing creative and elegant solutions to all kinds of problems. Who in their right mind -- that claims to love the game -- is going to decide to destroy a major component of what makes one pocket so demanding and fascinating?!

Lou Figueroa
 
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