I'd like to hear what scientists have to say about tournament dynamics.
Not getting this. You mean as penalties?what about spotting balls after a certain amount of time?
I don't think I'm that slow - but that's probably part of the problem. Slower play feels normal to a naturally slower player.Even though you are not "deliberately slow" you may still be "too slow," at least for some tournament play. That used to be the case for some pro golfers. Now, in a given round (PGA), the pace-of-play penalties are a warning on the first offense, strokes added on the 2nd and 3rd offenses, and disqualification on the 4th offense: https://www.pga.org/Document-Library/pat-rules-policies-guidelines-pace-of-play.pdf
At a certain match time marker set by the TD, lets say 1.75 hrs for example, a specific shot is shot over and over again until the game is won. One point is awarded for each successful shot. The current score of the game is taken into account. If in one pocket the score is 7-5, whoever has 7 only has to make 1 shot, and whoever has 5 must make 3. The shots are taken alternate shot until there is a winner.
The shots:
One Pocket: BIH behind the line spot shot (straight into your hole).
Short Rack Bank Pool: BIH behind the line spot shot "straight back" bank shot.
Possibly do equal innings, although I'm not decided on that yet. If it were equal innings, it could result in a tie score of 8-8 for one pocket, or 5-5 for banks, in which case the players would keep going in equal innings until the score was not tied. If it were not equal innings, when the time limit is called, whoever is at the table shooting takes the first spot shot. If that player needs 1 and pockets the spot shot, he wins immediately. I could potentially see some time clock manipulation in this scenario, that's why the equal innings might be worth it.
If its a race to 3 and both players are slow as molasses and they are not even on the last game, then the current game is finished out this way, and the entire remaining games are played this way.
Get a little ahead and play real, real slow. Squeeze 'em like a python. Five, six minutes per shot.How about just end the match, count the balls, award the winner, send the loser to wherever they need to go.
Geez, if you're in a hurry enter the 9 ball tourney.At a certain match time marker set by the TD, lets say 1.75 hrs for example, a specific shot is shot over and over again until the game is won. One point is awarded for each successful shot. The current score of the game is taken into account. If in one pocket the score is 7-5, whoever has 7 only has to make 1 shot, and whoever has 5 must make 3. The shots are taken alternate shot until there is a winner.
The shots:
One Pocket: BIH behind the line spot shot (straight into your hole).
Short Rack Bank Pool: BIH behind the line spot shot "straight back" bank shot.
Possibly do equal innings, although I'm not decided on that yet. If it were equal innings, it could result in a tie score of 8-8 for one pocket, or 5-5 for banks, in which case the players would keep going in equal innings until the score was not tied. If it were not equal innings, when the time limit is called, whoever is at the table shooting takes the first spot shot. If that player needs 1 and pockets the spot shot, he wins immediately. I could potentially see some time clock manipulation in this scenario, that's why the equal innings might be worth it.
If its a race to 3 and both players are slow as molasses and they are not even on the last game, then the current game is finished out this way, and the entire remaining games are played this way.
Shot clock should take care of that. That's not a lot of extra measures. What is a good time 60 seconds?Get a little ahead and play real, real slow. Squeeze 'em like a python. Five, six minutes per shot.
yea the golf rules are complex but are easy to follow if you dont play slow.
and the ref. is the judge and enforces it. not so in pool.
in pool people want to punish both players when it is just one player causing the issue.
punish the proper player
Shot clock should take care of that. That's not a lot of extra measures. What is a good time 60 seconds?
Sounds good. What is your suggestion to do this?yea the golf rules are complex but are easy to follow if you dont play slow.
and the ref. is the judge and enforces it. not so in pool.
in pool people want to punish both players when it is just one player causing the issue.
punish the proper player
Also with a chess clock, there could be a situation where it just happens to be a long game, but neither player is a slow poke. Score is tied 5-5 and the balls are out of play. Player one has 1 second left, player two has 2 seconds left. Why should the 1 second left player lose? Neither play could possibly win.
Assuming the 3 foul rule is in place, the player with 0 would still need to make a legal hit, and not sell out a ball. I think you're underestimating how difficult it would be be truly manipulate the clock in the vast majority of 1P games. And a more complex time control would also resolve most of those types of clock manipulation concerns. Something like 15|d20 for instance would work pretty well (15 min per player plus a 20 sec clock delay at the start of each inning).A chess clock could even have the player with 7 balls lose vs the player with 0 balls. The 0 ball player could have a bit more time on the clock, and just tap tap tap tap tap the ball in a split second each inning to manipulate the time clock and win with a score of 0.
Modern chess clocks have a feature that you can enable. You get a small time boost for each turn at the table. You could set this to 20 seconds. If there is a protracted safety battle, the faster thinker would have the advantage. In fact if they play each safe in less than 20 seconds, their total time could actually increase....
Also with a chess clock, there could be a situation where it just happens to be a long game, but neither player is a slow poke. Score is tied 5-5 and the balls are out of play. Player one has 1 second left, player two has 2 seconds left. Why should the 1 second left player lose? Neither player could possibly win.
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I would advocate for a delay rather than added time, to prevent manipulation adding to a players time as you mentioned. But really, either would work and be appropriate.Modern chess clocks have a feature that you can enable. You get a small time boost for each turn at the table. You could set this to 20 seconds. If there is a protracted safety battle, the faster thinker would have the advantage. In fact if they play each safe in less than 20 seconds, their total time could actually increase.