round points,,,,,a sell out

Excellent! That's what I'm talking about! CNC cut male inlays, CNC hogged cavity then cleaned-up sharp corners. Amazing what comes out when a little more time and caring goes into the work.
 
Sheldon- Do you have more photos of this cue? The butt, handle or finished product? I love this cue and am curious what the rest looks like (will look like) and what the retail is?

Thanks,
Zim
 
Sheldon said:
Here's what's possible with a little innovation...
Everything is pretty sharp, the veneers are sterling silver, recon turquoise, and Ivory.
I sure love that first cut after gluing in the points... goes from ugly to WOW! real fast.

Sheldon,

I'm not usually one for floating points, but that forearm looks sharp as hell! *pun intended :D*
 
I think the whole deal with sharp points and inlays is with the design and collectablity of the cue....not the playability of said cue...
________
 
Last edited:
showboat said:
I think the whole deal with sharp points and inlays is with the design and collectablity of the cue....not the playability of said cue...
To some, true v-pointed cues hit better than inlay-pointed cues.
 
JoeyInCali said:
To some, true v-pointed cues hit better than inlay-pointed cues.
Can you tell the difference? And even if there is a difference, how do you know it's not just the different materials the cues are made of?
I've hit with a lot of cues, and can honestly say that there is no way I can tell whether the cue has v-points, full spliced points, or inlays, without looking at it.
 
Sheldon said:
Can you tell the difference? And even if there is a difference, how do you know it's not just the different materials the cues are made of?
I've hit with a lot of cues, and can honestly say that there is no way I can tell whether the cue has v-points, full spliced points, or inlays, without looking at it.
Notice that Joey started with "To some...", so he may have to grab these "some " to answer your question.

Anyway, I did do a little experiment on this subject a while back. Though crude, still it tells "me" that there's a difference. And because people have differing levels of sensitivity, conclusions from users are just personal opinions and preferences as my testing and standards are mine.
 
I've played with really nice feeling cues that had no points. I've played with pointed cues that felt like crap.
My point is that the factor (if it exists outside of your mind) is completely overwhelmed by many other more significant factors.
 
Sheldon said:
I've played with really nice feeling cues that had no points. I've played with pointed cues that felt like crap.
I too have experienced such and do understand what you're saying.
Sheldon said:
My point is that the factor (if it exists outside of your mind) is completely overwhelmed by many other more significant factors.
I agree that different parts have different degrees of effect on the playability of cues, something like an heirarchy. On top of which, I'd say that the tip is the top-biller, then shaft material and configuration, ferrule, joint, forearm, A-joint, handle, balance of the cue, forearm work, etc.

In my experimentation, forearm work does have an effect albeit at a lesser degree than those that preceeds it in my above heirarchy.
 
Back
Top