Run this rack out #5

renard

Play in these conditions?
Silver Member
Ok I again want to hear from all of you and see just how you would run this rack out. It's been a while for me on this forum I know, but work has been brutal to my computer time and to some extent my game.

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Like in the "Wizard of Oz" pay no attention to the attached file. I goofed. How do you guys paint the wei tables again for everyone to see?
 

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this my quick 2sec try, but im sure they should be more easy runouts:

the idea,
open the 3balls that are stuck together as soon as possible, with the angle on the 4, u can easily pot the 4 and kick the 5 and 12 out of the way (soft hit to no push them TO far, just a little nodge) enough to make the 2 available in the lower left pocket. rest shouldnt be to hard,if this opening works (unless u kick the 5 out to far in the way, then its plan B :d)

nice to c ya back posting foxm8

edit; just noted i didnt draw the 5 and 12 right after u open, the 5 should be more upwards but not really in the way of any path, and the 12 should be pusjed just far enough so it dont blocks the pot for the 2, and dont blocks a path... hard to design the runout as some balls move psition and a bit hard to know spot on where they will finish, but it should still be a 50% runout i think.

order: 1,3,4,2 7,15 ????, 6,5,9,8 (OOPs seems i potted the 15 too hehehe, well just remove the 15 pot, should be still the same.) i need to sleep before posting stuff like this, no wonder they call me silly solly

renard: print screen ;) and paste it into paint and then have fun....
(ps my idea is probably not good, but its a tough rack , and its first thing that came up :D, i hope someone has a better idea)
 

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You potted the 9 as well as the 15 Silly Solly...lol
That's a 10 shot 8-ball clearance.

The obvious shot to me would seem to be playing the 3 ball and stopping the CB close to that 4 a shot on the 4 ball to open the cluster.
 
hehe :D i already thought my drawing had many lines. ah well.
silly solly like we all know him :D but as long as the idea is there :p and understandable its ok . ill leave the best option for u collin :p
 
Solartje said:
nice to c ya back posting foxm8

renard: print screen ;) and paste it into paint and then have fun....
(ps my idea is probably not good, but its a tough rack , and its first thing that came up :D, i hope someone has a better idea)

Thanks Solly,

Good to be back. Print Screen? Is that like select all? I'm lost!
 
Sorry guys I need to clarify this rack. (I changed the Wei discription.) The 15 wouldn't go in the side it was sitting. The 3 solids in the cluster wouldn't go without fouling. But by my previous description both of you would have ran that rack out!
 
its a button on your keyboard. Next to the F12 key. press it, then it takes a image of what u see on your screen , and u can past it in most programs by just pressing ctrl+V.

so:
1/ press print scren buton
2/ open paint/photoshop/corol draw or whatever u are using
3/ choose: new blank drawing
4/ press ctrl+v
5/ add lines,
6/ safe and post it here
 
renard said:
Ok I again want to hear from all of you and see just how you would run this rack out. It's been a while for me on this forum I know, but work has been brutal to my computer time and to some extent my game.

START(
%AL3D5%BL1R0%CK8G6%DK4P8%EM3O4%FV2P9%GZ3D2%HQ5N5%IX7X2%Jc9D8
%KL7P6%LG3K5%Mc1E8%NT1T6%OZ7F3%Pf7N0
)END

Like in the "Wizard of Oz" pay no attention to the attached file. I goofed. How do you guys paint the wei tables again for everyone to see?

The 3, hold the cue ball enough to cut the 4 in the pocket medium speed a little draw, easy break out. I think as long as you don't get jumpy on the break out there will be a shot open (7 then 1 next is likely) to run out from there.
Kelly
 
renard said:
Sorry guys I need to clarify this rack. (I changed the Wei discription.) The 15 wouldn't go in the side it was sitting. The 3 solids in the cluster wouldn't go without fouling. But by my previous description both of you would have ran that rack out!


Ok, if none of the solids in the cluser will go... then

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)END

Shoot the 3 holding the cue ball to A. Shoot in the 7, cue ball to B. Shoot in the 1, cue ball to C. It should be very easy to get cue ball to C given the duck in the side if you do good on the first shot. Shoot in the 2 for the break out. If you don't get just right on the 2 and are not confident with the break out, shoot the 2, get behind the 4 off of the 2 in line with the 11, shoot the cue straight into the 4 into the 11 sending 11 up table to a rail locking cue ball behind 4 for safe.

Kelly
 
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Kelly are you getting the 12 and the 2 mixed up?

Anyway guys I started with the 6 ball like this:

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%KL7P6%LG3K5%Mc1E8%NT1T6%OZ7F3%Pf7N0%QP3F9%WX0P5%Xf0N1%YD2[0
%ZU3Q3%]R1I1%^V8P4
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My thinking was to find a ball that I could get an angle on the cluster for the breakout. I choose the 3 ball because if I didnt get position I could shoot either the 3,7, or 1 and eventually get the proper position. As luck would have it I achieved pretty good postion.

By the way Solly I tried what you said but I'm getting 606 kb from my image on my computer and AZ wont accept that.
 
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Solartje said:
ur welcome m8 :D now how about my idea :p will be hard to beat my 10ball 8b runout :cool:

:D I would have liked to have that option! You get a little crazy with the lines and just want to run them all!!!
 
renard said:
Sorry guys I need to clarify this rack. (I changed the Wei discription.) The 15 wouldn't go in the side it was sitting. The 3 solids in the cluster wouldn't go without fouling. But by my previous description both of you would have ran that rack out!

How about clariying the game? Is this straight pool or eight ball?
 
Solid responses so far, and rather than repeating and endorsing one of the excellent approaches already covered, I'll take note of another, which, by the way, is not my favored approach, but I still think it's pretty interesting, so I'll share it.

The two-four combo is dead if you can get the twelve out of the way. Hence if a shot on either the one or the three is used to move the twelve before the seven ball has been used up, you can open the cluster using the two four combo.

Creating a combo by clearing the obstructions can be a very elegant approach in both eight ball and straight pool.
 
i don't see anything guaranteed. i don't like the 10/13, and getting to them doesn't insure a follow-up shot. the only way i can see of getting to the four balls and still getting another shot is to use the 5, which is next to impossible unless i can somehow see it to the lower right pocket, and i cannot insure getting there. you can always take a chance on busting them up with the 3 or 1, but again, there is no guarantee of another shot.

so i'll tick a safety on the 10 and let the incoming player deal with it.

if i HAVE TO shoot out, i opt to drop the 3 and draw into the 5 and use the 7 as my insurance.....but i MUST hit the 5. then i pop the 7 which leaves the 1 and 6 to get to the other balls
 
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bruin70 said:
if i HAVE TO shoot out, i opt to drop the 3 and draw into the 5 and use the 7 as my insurance.....but i MUST hit the 5. then i pop the 7 which leaves the 1 and 6 to get to the other balls

Thats basically what I did. I knew I had to breakup the cluster so I shot the 6 for position on my designated breakout ball the 3.
 
renard said:
By the way Solly I tried what you said but I'm getting 606 kb from my image on my computer and AZ wont accept that.
When you save it, choose JPEG, not BMP.

Should be around 30kb.

Another tip is save the pic as JPEG before you start adding the lines. Otherwise, when you later save it as a JPEG, the lines can become blurry.
 
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